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* shader: Inline common Value functions into the headerReinUsesLisp2021-07-232-19/+23
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* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-237-168/+152
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* shader: Intrusively store register values in block for SSA passReinUsesLisp2021-07-231-0/+10
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* shader: Inline common Opcode and Inst functionsReinUsesLisp2021-07-234-112/+83
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* shader: Inline common IR::Block methodsReinUsesLisp2021-07-232-17/+12
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* shader: Use a small_vector for phi blocksReinUsesLisp2021-07-231-1/+2
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* shader: Calculate number of arguments in an opcode at compile timeReinUsesLisp2021-07-231-3/+12
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* shader: Add coarse derivativesFernandoS272021-07-233-0/+14
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* shader: Implement fine derivates constant propagationFernandoS272021-07-233-0/+14
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* shader: Implement SR_Y_DIRECTIONFernandoS272021-07-233-0/+6
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* shader: Fix Phi node typesReinUsesLisp2021-07-231-4/+0
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* shader: Fix memory barriersReinUsesLisp2021-07-235-30/+13
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* shader: Implement SampleMaskReinUsesLisp2021-07-234-0/+7
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* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-233-0/+6
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* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-2310-20/+232
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* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-232-0/+9
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* shader: Implement geometry shadersReinUsesLisp2021-07-234-12/+26
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* shader: Implement OUTReinUsesLisp2021-07-234-0/+15
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* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-233-0/+7
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* shader: Implement ATOM/S and REDameerj2021-07-234-1/+374
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* shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp2021-07-231-1/+1
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* shader: Mark ImageWrite with side effectsReinUsesLisp2021-07-231-0/+3
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* shader: Implement SULD and SUSTReinUsesLisp2021-07-234-9/+27
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* shader: Address feedback + clang formatlat9nq2021-07-231-1/+1
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-2311-26/+24
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Address feedbackFernandoS272021-07-232-4/+4
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* shader: Implement indexed attributesFernandoS272021-07-232-0/+11
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* shader: Add subgroup masksReinUsesLisp2021-07-233-0/+30
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* shader: Implement BAR and fix memory barriersReinUsesLisp2021-07-234-0/+10
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* shader: Abstract breadth searches and use the abstractionReinUsesLisp2021-07-231-0/+57
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* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-233-6/+6
| | | | It may generate better code on some compilers and it's easier to handle.
* shader: Fix undetected bug from reviewFernandoS272021-07-231-0/+3
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* shader: Address feedbackFernandoS272021-07-231-1/+7
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* shader: Address FeedbackFernandoS272021-07-234-68/+18
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* shader: Implement SR_LaneIdFernandoS272021-07-233-0/+7
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* shader: Implement MEMBARFernandoS272021-07-234-0/+22
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* shader: Improve VOTE.VTG stubFernandoS272021-07-233-2/+53
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* shader: Stub VOTE.VTGFernandoS272021-07-231-0/+7
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* shader: Unroll "using enum" for opcode declarationsReinUsesLisp2021-07-231-1/+27
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* shader: Fix TXDFernandoS272021-07-231-1/+1
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* shader: Always pass a lod for TexelFetchReinUsesLisp2021-07-231-3/+3
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* shader: Implement ImageGradientFernandoS272021-07-234-0/+15
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* shader: Implement TMML partiallyFernandoS272021-07-232-3/+4
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* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-233-0/+11
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* shader: Implement TLDFernandoS272021-07-231-3/+3
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* shader: Store type of phi nodes in flagsReinUsesLisp2021-07-232-1/+9
| | | | This is needed because pseudo-instructions where invalidated.
* shader: Add missing new linesReinUsesLisp2021-07-231-0/+2
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* shader: Implement FSWZADDameerj2021-07-233-0/+6
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* shader: Implement BRXFernandoS272021-07-234-0/+20
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* shader: Fix alignment checks on RZReinUsesLisp2021-07-231-1/+1
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* shader: Implement I2I SATameerj2021-07-233-0/+12
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-235-0/+78
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* shader: Implement VMAD, VMNMX, VSETPameerj2021-07-232-10/+13
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* spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp2021-07-231-0/+2
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* shader: Fix structured control flow on KIL instructionsReinUsesLisp2021-07-231-0/+1
| | | | | This could potentially leave unvisited blocks, leading to illegal phi nodes.
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-233-0/+10
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* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-236-31/+6
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* shader: Add IR opcode for ImageFetchFernandoS272021-07-233-2/+15
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* shader: Implement TLD4.PTPFernandoS272021-07-236-5/+36
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* shader: Implement TLD4 and TLD4_BFernandoS272021-07-234-0/+26
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* shader: Implement SHFLameerj2021-07-235-2/+53
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* shader: Fix F2IFernandoS272021-07-233-0/+22
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* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-234-0/+17
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* shader: Implement VOTEameerj2021-07-233-0/+27
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* shader: Implement DMNMX, DSET, DSETPameerj2021-07-232-0/+3
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* shader: Implement F2FFernandoS272021-07-232-7/+8
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* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-233-7/+24
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* shader: Implement I2FReinUsesLisp2021-07-233-55/+117
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-238-8/+34
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* shader: Implement DADDameerj2021-07-232-0/+9
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* shader: Implement CSET and CSETPameerj2021-07-233-7/+59
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* shader: Fix instruction transitions in and out of PhiReinUsesLisp2021-07-231-9/+11
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* shader: Implement TEXSReinUsesLisp2021-07-233-1/+13
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* shader: Implement CAL inlining function callsReinUsesLisp2021-07-236-802/+10
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* shader: Implement FMNMXameerj2021-07-232-0/+30
| | | | And add a const in FCMP
* shader: Fix rebase issueReinUsesLisp2021-07-231-1/+0
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* shader: Implement FCMPameerj2021-07-233-33/+68
| | | | still need to configure some settings for NV denorm flush and intel NaN
* shader: Partial implementation of LDCReinUsesLisp2021-07-233-2/+31
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-239-305/+537
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* shader: Implement R2Pameerj2021-07-232-0/+3
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* shader: Implement SHFameerj2021-07-233-6/+22
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* shader: Implement LEAameerj2021-07-233-6/+22
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* shader: Implement HADD2ReinUsesLisp2021-07-233-6/+105
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* shader: Implement FLOameerj2021-07-233-3/+15
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* shader: Implement IMNMXameerj2021-07-233-0/+25
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* shader: Implement POPCameerj2021-07-233-0/+12
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* shader: Implement SHRameerj2021-07-233-0/+6
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* shader: Fix control flowReinUsesLisp2021-07-235-16/+35
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* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-233-28/+184
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* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-3/+0
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* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-232-10/+10
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* shader: Add denorm flush supportReinUsesLisp2021-07-233-29/+34
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-236-39/+47
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-232-1/+3
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* shader: Add utility to resolve identities on a valueReinUsesLisp2021-07-232-0/+8
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* spirv: Initial bindings supportReinUsesLisp2021-07-232-0/+18
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* shader: Improve object poolReinUsesLisp2021-07-231-5/+5
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* shader: Add support for forward declarationsReinUsesLisp2021-07-236-13/+27
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* shader: Support SSA loops on IRReinUsesLisp2021-07-233-0/+62
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* shader: Misc fixesReinUsesLisp2021-07-233-9/+13
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-2311-58/+914
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* spirv: Initial SPIR-V supportReinUsesLisp2021-07-232-14/+10
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* shader: Better constant foldingReinUsesLisp2021-07-231-1/+1
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* shader: Properly store phi on InstReinUsesLisp2021-07-234-59/+115
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* shader: Add pools and rename filesReinUsesLisp2021-07-2310-24/+73
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* shader: Make typed IRReinUsesLisp2021-07-237-212/+389
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-239-25/+73
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* shader: Initial instruction supportReinUsesLisp2021-07-238-65/+398
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* shader: SSA and dominanceReinUsesLisp2021-07-2311-19/+178
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* shader: Initial recompiler workReinUsesLisp2021-07-2321-0/+3027