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* shader: Implement POPCameerj2021-07-233-0/+12
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* shader: Implement SHRameerj2021-07-233-0/+6
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* shader: Fix control flowReinUsesLisp2021-07-235-16/+35
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* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-233-28/+184
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* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-3/+0
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* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-232-10/+10
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* shader: Add denorm flush supportReinUsesLisp2021-07-233-29/+34
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-236-39/+47
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-232-1/+3
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* shader: Add utility to resolve identities on a valueReinUsesLisp2021-07-232-0/+8
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* spirv: Initial bindings supportReinUsesLisp2021-07-232-0/+18
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* shader: Improve object poolReinUsesLisp2021-07-231-5/+5
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* shader: Add support for forward declarationsReinUsesLisp2021-07-236-13/+27
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* shader: Support SSA loops on IRReinUsesLisp2021-07-233-0/+62
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* shader: Misc fixesReinUsesLisp2021-07-233-9/+13
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-2311-58/+914
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* spirv: Initial SPIR-V supportReinUsesLisp2021-07-232-14/+10
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* shader: Better constant foldingReinUsesLisp2021-07-231-1/+1
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* shader: Properly store phi on InstReinUsesLisp2021-07-234-59/+115
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* shader: Add pools and rename filesReinUsesLisp2021-07-2310-24/+73
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* shader: Make typed IRReinUsesLisp2021-07-237-212/+389
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-239-25/+73
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* shader: Initial instruction supportReinUsesLisp2021-07-238-65/+398
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* shader: SSA and dominanceReinUsesLisp2021-07-2311-19/+178
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* shader: Initial recompiler workReinUsesLisp2021-07-2321-0/+3027