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2023-01-30Move to Clang Format 15Levi Behunin2-8/+8
2023-01-28shader_recompiler: TXQ: Skip QueryLevels when possibleameerj3-9/+11
2023-01-26shader_recompiler: Remove S32 IR typeameerj6-27/+15
2023-01-04Video_core: Address feedbackFernando Sahmkow2-0/+3
2023-01-01MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow4-0/+18
2022-11-30value.h: remove recursive includeameerj1-1/+0
2022-11-23general: fix compile for Apple ClangLiam1-0/+1
2022-11-07video_core: Fix few issues in Tess stageFengChen4-3/+7
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen6-15/+38
2022-10-25Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"Feng Chen2-9/+0
2022-09-20video_core: Generate mipmap texture by drawingFengChen3-0/+12
2022-08-25video_code: support rectangle textureFengChen2-0/+7
2022-05-14general: Avoid ambiguous format_to compilation errorsLioncash1-1/+1
2022-04-23general: Convert source file copyright comments over to SPDXMorph29-87/+58
2022-03-23dead_code_elimination_pass: Remove unreachable Phi argumentsameerj2-0/+9
2022-03-20general: Fix clang/gcc build errorsameerj1-0/+1
2022-03-20shader_recompiler: Reduce unused includesameerj5-8/+0
2022-01-30lower_int64_to_int32: Add 64-bit atomic fallbacksameerj1-9/+9
2022-01-30shaders: Add U64->U32x2 Atomic fallback functionsameerj2-0/+38
2022-01-10logging/log.h: move enum class formatter to a separate file ...liushuyu1-2/+2
2022-01-08logging: adapt to changes in fmt 8.1liushuyu1-2/+2
2021-12-30shader: Add integer attribute get optimization passameerj1-0/+1
2021-12-18Remove spirv handle legacy related codevonchenplus1-1/+1
2021-11-19Implement convert legacy to genericFeng Chen1-0/+2
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp3-0/+6
2021-11-16shader: Add IsTextureScaled opcodeReinUsesLisp3-0/+9
2021-11-16shader: Add copy constructor to instructionsReinUsesLisp4-1/+20
2021-11-16shader: Add integer division opcodesReinUsesLisp3-0/+7
2021-11-16shader: Add resolution down factor opcodeReinUsesLisp3-0/+7
2021-11-01ShaderCache: Fix Phi Nodes Type on OGL.Fernando Sahmkow1-0/+4
2021-10-31ShaderCache: Order Phi Arguments from farthest away to nearest.Fernando Sahmkow3-0/+28
2021-09-07Move attribute related definitions to spirv anonymous namespaceFeng Chen2-25/+0
2021-09-06Implement intput and output fixed fnc texturesFeng Chen1-0/+2
2021-09-03Rename parametersFeng Chen2-5/+15
2021-08-31Add colorfront and txtcoord supportFeng Chen2-0/+13
2021-07-26shader_recompiler: Remove unnecessary [[nodiscard]] instancesLioncash2-4/+4
2021-07-26shader: Add TryInstRecursive utility to valuesReinUsesLisp1-0/+8
2021-07-23shader_recompiler, video_core: Resolve clang errorslat9nq1-1/+2
2021-07-23shader: Ignore global memory ops on devices lacking int64 supportameerj1-14/+14
2021-07-23shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2-0/+7
2021-07-23shader: Remove IAbs64ReinUsesLisp3-11/+3
2021-07-23shader: Move loop safety tests to code emissionReinUsesLisp3-13/+0
2021-07-23shader: Add loggingReinUsesLisp1-1/+1
2021-07-23shader: Add shader loop safety check settingslat9nq3-2/+17
2021-07-23Revert "glasm: Skip phi moves on undefined instructions"ReinUsesLisp1-13/+0
2021-07-23glasm: Skip phi moves on undefined instructionsReinUsesLisp1-0/+13
2021-07-23video_core,shader: Clang-format fixesReinUsesLisp2-2/+2
2021-07-23shader: Read branch conditions from an instructionReinUsesLisp4-5/+13
2021-07-23glasm: Implement TEX and TEXS instructionsReinUsesLisp2-10/+6
2021-07-23shader_recompiler: GCC fixeslat9nq2-8/+5
2021-07-23shader: Use a non-trivial dummy to construct ASL node unionReinUsesLisp1-1/+6
2021-07-23glasm: Initial implementation of phi nodes on GLASMReinUsesLisp5-7/+25
2021-07-23glasm: Rework control flow introducing a syntax listReinUsesLisp14-225/+151
2021-07-23shader: Add floating-point rounding to I2FReinUsesLisp2-34/+36
2021-07-23glasm: Implement basic GLASM instructionsReinUsesLisp1-0/+6
2021-07-23glasm: Add GLASM backend infrastructureReinUsesLisp1-0/+6
2021-07-23shader: Implement Int32 SUATOM/SUREDameerj4-0/+186
2021-07-23shader: Initial OpenGL implementationReinUsesLisp2-0/+5
2021-07-23shader: Implement VertexA stageFernandoS272-0/+2
2021-07-23shader: Add missing UndoUse case for GetSparseFromOpReinUsesLisp1-0/+4
2021-07-23shader: Simplify code in opcodes.h to fix IntellisenseReinUsesLisp1-8/+6
2021-07-23shader: Implement indexed texturesReinUsesLisp2-20/+21
2021-07-23shader: Fix gcc warningsReinUsesLisp1-1/+1
2021-07-23shader: Inline common Value gettersReinUsesLisp2-109/+102
2021-07-23shader: Intrusively store in a block if it's sealed or notReinUsesLisp1-0/+9
2021-07-23shader: Use memset to reset instruction argumentsReinUsesLisp2-4/+7
2021-07-23shader: Inline common Value functions into the headerReinUsesLisp2-19/+23
2021-07-23shader: Move microinstruction header to the value headerReinUsesLisp7-168/+152
2021-07-23shader: Intrusively store register values in block for SSA passReinUsesLisp1-0/+10
2021-07-23shader: Inline common Opcode and Inst functionsReinUsesLisp4-112/+83
2021-07-23shader: Inline common IR::Block methodsReinUsesLisp2-17/+12
2021-07-23shader: Use a small_vector for phi blocksReinUsesLisp1-1/+2
2021-07-23shader: Calculate number of arguments in an opcode at compile timeReinUsesLisp1-3/+12
2021-07-23shader: Add coarse derivativesFernandoS273-0/+14
2021-07-23shader: Implement fine derivates constant propagationFernandoS273-0/+14
2021-07-23shader: Implement SR_Y_DIRECTIONFernandoS273-0/+6
2021-07-23shader: Fix Phi node typesReinUsesLisp1-4/+0
2021-07-23shader: Fix memory barriersReinUsesLisp5-30/+13
2021-07-23shader: Implement SampleMaskReinUsesLisp4-0/+7
2021-07-23shader: Implement PIXLD.MY_INDEXReinUsesLisp3-0/+6
2021-07-23shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp10-20/+232
2021-07-23shader: Implement transform feedbacks and define file formatReinUsesLisp2-0/+9
2021-07-23shader: Implement geometry shadersReinUsesLisp4-12/+26
2021-07-23shader: Implement OUTReinUsesLisp4-0/+15
2021-07-23shader: Implement SR_THREAD_KILLReinUsesLisp3-0/+7
2021-07-23shader: Implement ATOM/S and REDameerj4-1/+374
2021-07-23shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp1-1/+1
2021-07-23shader: Mark ImageWrite with side effectsReinUsesLisp1-0/+3
2021-07-23shader: Implement SULD and SUSTReinUsesLisp4-9/+27
2021-07-23shader: Address feedback + clang formatlat9nq1-1/+1
2021-07-23shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq11-26/+24
2021-07-23shader: Address feedbackFernandoS272-4/+4
2021-07-23shader: Implement indexed attributesFernandoS272-0/+11
2021-07-23shader: Add subgroup masksReinUsesLisp3-0/+30
2021-07-23shader: Implement BAR and fix memory barriersReinUsesLisp4-0/+10
2021-07-23shader: Abstract breadth searches and use the abstractionReinUsesLisp1-0/+57
2021-07-23shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp3-6/+6
2021-07-23shader: Fix undetected bug from reviewFernandoS271-0/+3
2021-07-23shader: Address feedbackFernandoS271-1/+7
2021-07-23shader: Address FeedbackFernandoS274-68/+18
2021-07-23shader: Implement SR_LaneIdFernandoS273-0/+7
2021-07-23shader: Implement MEMBARFernandoS274-0/+22
2021-07-23shader: Improve VOTE.VTG stubFernandoS273-2/+53
2021-07-23shader: Stub VOTE.VTGFernandoS271-0/+7
2021-07-23shader: Unroll "using enum" for opcode declarationsReinUsesLisp1-1/+27
2021-07-23shader: Fix TXDFernandoS271-1/+1
2021-07-23shader: Always pass a lod for TexelFetchReinUsesLisp1-3/+3
2021-07-23shader: Implement ImageGradientFernandoS274-0/+15
2021-07-23shader: Implement TMML partiallyFernandoS272-3/+4
2021-07-23shader,spirv: Implement ImageQueryLod.FernandoS273-0/+11
2021-07-23shader: Implement TLDFernandoS271-3/+3
2021-07-23shader: Store type of phi nodes in flagsReinUsesLisp2-1/+9
2021-07-23shader: Add missing new linesReinUsesLisp1-0/+2
2021-07-23shader: Implement FSWZADDameerj3-0/+6
2021-07-23shader: Implement BRXFernandoS274-0/+20
2021-07-23shader: Fix alignment checks on RZReinUsesLisp1-1/+1
2021-07-23shader: Implement I2I SATameerj3-0/+12
2021-07-23shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp5-0/+78
2021-07-23shader: Implement VMAD, VMNMX, VSETPameerj2-10/+13
2021-07-23spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp1-0/+2
2021-07-23shader: Fix structured control flow on KIL instructionsReinUsesLisp1-0/+1
2021-07-23shader: Implement TXQ and fix FragDepthReinUsesLisp3-0/+10
2021-07-23shader: Refactor PTP and other minor changesReinUsesLisp6-31/+6
2021-07-23shader: Add IR opcode for ImageFetchFernandoS273-2/+15
2021-07-23shader: Implement TLD4.PTPFernandoS276-5/+36
2021-07-23shader: Implement TLD4 and TLD4_BFernandoS274-0/+26
2021-07-23shader: Implement SHFLameerj5-2/+53
2021-07-23shader: Fix F2IFernandoS273-0/+22
2021-07-23shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp4-0/+17
2021-07-23shader: Implement VOTEameerj3-0/+27
2021-07-23shader: Implement DMNMX, DSET, DSETPameerj2-0/+3
2021-07-23shader: Implement F2FFernandoS272-7/+8
2021-07-23shader: Add support for fp16 comparisons and misc fixesReinUsesLisp3-7/+24
2021-07-23shader: Implement I2FReinUsesLisp3-55/+117
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp8-8/+34
2021-07-23shader: Implement DADDameerj2-0/+9
2021-07-23shader: Implement CSET and CSETPameerj3-7/+59
2021-07-23shader: Fix instruction transitions in and out of PhiReinUsesLisp1-9/+11
2021-07-23shader: Implement TEXSReinUsesLisp3-1/+13
2021-07-23shader: Implement CAL inlining function callsReinUsesLisp6-802/+10
2021-07-23shader: Implement FMNMXameerj2-0/+30
2021-07-23shader: Fix rebase issueReinUsesLisp1-1/+0
2021-07-23shader: Implement FCMPameerj3-33/+68
2021-07-23shader: Partial implementation of LDCReinUsesLisp3-2/+31
2021-07-23shader: Initial support for textures and TEXReinUsesLisp9-305/+537
2021-07-23shader: Implement R2Pameerj2-0/+3
2021-07-23shader: Implement SHFameerj3-6/+22
2021-07-23shader: Implement LEAameerj3-6/+22
2021-07-23shader: Implement HADD2ReinUsesLisp3-6/+105
2021-07-23shader: Implement FLOameerj3-3/+15
2021-07-23shader: Implement IMNMXameerj3-0/+25
2021-07-23shader: Implement POPCameerj3-0/+12
2021-07-23shader: Implement SHRameerj3-0/+6
2021-07-23shader: Fix control flowReinUsesLisp5-16/+35
2021-07-23shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp3-28/+184
2021-07-23spirv: Fixes and Intel specific workaroundsReinUsesLisp1-3/+0
2021-07-23shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2-10/+10
2021-07-23shader: Add denorm flush supportReinUsesLisp3-29/+34
2021-07-23spirv: Add lower fp16 to fp32 passReinUsesLisp6-39/+47
2021-07-23shader: Primitive Vulkan integrationReinUsesLisp2-1/+3
2021-07-23shader: Add utility to resolve identities on a valueReinUsesLisp2-0/+8
2021-07-23spirv: Initial bindings supportReinUsesLisp2-0/+18
2021-07-23shader: Improve object poolReinUsesLisp1-5/+5
2021-07-23shader: Add support for forward declarationsReinUsesLisp6-13/+27
2021-07-23shader: Support SSA loops on IRReinUsesLisp3-0/+62
2021-07-23shader: Misc fixesReinUsesLisp3-9/+13
2021-07-23shader: Initial implementation of an ASTReinUsesLisp11-58/+914
2021-07-23spirv: Initial SPIR-V supportReinUsesLisp2-14/+10
2021-07-23shader: Better constant foldingReinUsesLisp1-1/+1
2021-07-23shader: Properly store phi on InstReinUsesLisp4-59/+115
2021-07-23shader: Add pools and rename filesReinUsesLisp10-24/+73
2021-07-23shader: Make typed IRReinUsesLisp7-212/+389
2021-07-23shader: Constant propagation and global memory to storage bufferReinUsesLisp9-25/+73
2021-07-23shader: Initial instruction supportReinUsesLisp8-65/+398
2021-07-23shader: SSA and dominanceReinUsesLisp11-19/+178
2021-07-23shader: Initial recompiler workReinUsesLisp21-0/+3027