| Commit message (Expand) | Author | Files | Lines |
2023-02-04 | shader_recompiler/value.h: Remove lingering references to S32 | ameerj | 1 | -11/+0 |
2023-01-30 | Move to Clang Format 15 | Levi Behunin | 2 | -8/+8 |
2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj | 3 | -9/+11 |
2023-01-26 | shader_recompiler: Remove S32 IR type | ameerj | 6 | -27/+15 |
2023-01-04 | Video_core: Address feedback | Fernando Sahmkow | 2 | -0/+3 |
2023-01-01 | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow | 4 | -0/+18 |
2022-11-30 | value.h: remove recursive include | ameerj | 1 | -1/+0 |
2022-11-23 | general: fix compile for Apple Clang | Liam | 1 | -0/+1 |
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen | 4 | -3/+7 |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | 6 | -15/+38 |
2022-10-25 | Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass" | Feng Chen | 2 | -9/+0 |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | 3 | -0/+12 |
2022-08-25 | video_code: support rectangle texture | FengChen | 2 | -0/+7 |
2022-05-14 | general: Avoid ambiguous format_to compilation errors | Lioncash | 1 | -1/+1 |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 29 | -87/+58 |
2022-03-23 | dead_code_elimination_pass: Remove unreachable Phi arguments | ameerj | 2 | -0/+9 |
2022-03-20 | general: Fix clang/gcc build errors | ameerj | 1 | -0/+1 |
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | 5 | -8/+0 |
2022-01-30 | lower_int64_to_int32: Add 64-bit atomic fallbacks | ameerj | 1 | -9/+9 |
2022-01-30 | shaders: Add U64->U32x2 Atomic fallback functions | ameerj | 2 | -0/+38 |
2022-01-10 | logging/log.h: move enum class formatter to a separate file ... | liushuyu | 1 | -2/+2 |
2022-01-08 | logging: adapt to changes in fmt 8.1 | liushuyu | 1 | -2/+2 |
2021-12-30 | shader: Add integer attribute get optimization pass | ameerj | 1 | -0/+1 |
2021-12-18 | Remove spirv handle legacy related code | vonchenplus | 1 | -1/+1 |
2021-11-19 | Implement convert legacy to generic | Feng Chen | 1 | -0/+2 |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | 3 | -0/+6 |
2021-11-16 | shader: Add IsTextureScaled opcode | ReinUsesLisp | 3 | -0/+9 |
2021-11-16 | shader: Add copy constructor to instructions | ReinUsesLisp | 4 | -1/+20 |
2021-11-16 | shader: Add integer division opcodes | ReinUsesLisp | 3 | -0/+7 |
2021-11-16 | shader: Add resolution down factor opcode | ReinUsesLisp | 3 | -0/+7 |
2021-11-01 | ShaderCache: Fix Phi Nodes Type on OGL. | Fernando Sahmkow | 1 | -0/+4 |
2021-10-31 | ShaderCache: Order Phi Arguments from farthest away to nearest. | Fernando Sahmkow | 3 | -0/+28 |
2021-09-07 | Move attribute related definitions to spirv anonymous namespace | Feng Chen | 2 | -25/+0 |
2021-09-06 | Implement intput and output fixed fnc textures | Feng Chen | 1 | -0/+2 |
2021-09-03 | Rename parameters | Feng Chen | 2 | -5/+15 |
2021-08-31 | Add colorfront and txtcoord support | Feng Chen | 2 | -0/+13 |
2021-07-26 | shader_recompiler: Remove unnecessary [[nodiscard]] instances | Lioncash | 2 | -4/+4 |
2021-07-26 | shader: Add TryInstRecursive utility to values | ReinUsesLisp | 1 | -0/+8 |
2021-07-23 | shader_recompiler, video_core: Resolve clang errors | lat9nq | 1 | -1/+2 |
2021-07-23 | shader: Ignore global memory ops on devices lacking int64 support | ameerj | 1 | -14/+14 |
2021-07-23 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 2 | -0/+7 |
2021-07-23 | shader: Remove IAbs64 | ReinUsesLisp | 3 | -11/+3 |
2021-07-23 | shader: Move loop safety tests to code emission | ReinUsesLisp | 3 | -13/+0 |
2021-07-23 | shader: Add logging | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Add shader loop safety check settings | lat9nq | 3 | -2/+17 |
2021-07-23 | Revert "glasm: Skip phi moves on undefined instructions" | ReinUsesLisp | 1 | -13/+0 |
2021-07-23 | glasm: Skip phi moves on undefined instructions | ReinUsesLisp | 1 | -0/+13 |
2021-07-23 | video_core,shader: Clang-format fixes | ReinUsesLisp | 2 | -2/+2 |
2021-07-23 | shader: Read branch conditions from an instruction | ReinUsesLisp | 4 | -5/+13 |
2021-07-23 | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | 2 | -10/+6 |
2021-07-23 | shader_recompiler: GCC fixes | lat9nq | 2 | -8/+5 |
2021-07-23 | shader: Use a non-trivial dummy to construct ASL node union | ReinUsesLisp | 1 | -1/+6 |
2021-07-23 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | 5 | -7/+25 |
2021-07-23 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 14 | -225/+151 |
2021-07-23 | shader: Add floating-point rounding to I2F | ReinUsesLisp | 2 | -34/+36 |
2021-07-23 | glasm: Implement basic GLASM instructions | ReinUsesLisp | 1 | -0/+6 |
2021-07-23 | glasm: Add GLASM backend infrastructure | ReinUsesLisp | 1 | -0/+6 |
2021-07-23 | shader: Implement Int32 SUATOM/SURED | ameerj | 4 | -0/+186 |
2021-07-23 | shader: Initial OpenGL implementation | ReinUsesLisp | 2 | -0/+5 |
2021-07-23 | shader: Implement VertexA stage | FernandoS27 | 2 | -0/+2 |
2021-07-23 | shader: Add missing UndoUse case for GetSparseFromOp | ReinUsesLisp | 1 | -0/+4 |
2021-07-23 | shader: Simplify code in opcodes.h to fix Intellisense | ReinUsesLisp | 1 | -8/+6 |
2021-07-23 | shader: Implement indexed textures | ReinUsesLisp | 2 | -20/+21 |
2021-07-23 | shader: Fix gcc warnings | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Inline common Value getters | ReinUsesLisp | 2 | -109/+102 |
2021-07-23 | shader: Intrusively store in a block if it's sealed or not | ReinUsesLisp | 1 | -0/+9 |
2021-07-23 | shader: Use memset to reset instruction arguments | ReinUsesLisp | 2 | -4/+7 |
2021-07-23 | shader: Inline common Value functions into the header | ReinUsesLisp | 2 | -19/+23 |
2021-07-23 | shader: Move microinstruction header to the value header | ReinUsesLisp | 7 | -168/+152 |
2021-07-23 | shader: Intrusively store register values in block for SSA pass | ReinUsesLisp | 1 | -0/+10 |
2021-07-23 | shader: Inline common Opcode and Inst functions | ReinUsesLisp | 4 | -112/+83 |
2021-07-23 | shader: Inline common IR::Block methods | ReinUsesLisp | 2 | -17/+12 |
2021-07-23 | shader: Use a small_vector for phi blocks | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | shader: Calculate number of arguments in an opcode at compile time | ReinUsesLisp | 1 | -3/+12 |
2021-07-23 | shader: Add coarse derivatives | FernandoS27 | 3 | -0/+14 |
2021-07-23 | shader: Implement fine derivates constant propagation | FernandoS27 | 3 | -0/+14 |
2021-07-23 | shader: Implement SR_Y_DIRECTION | FernandoS27 | 3 | -0/+6 |
2021-07-23 | shader: Fix Phi node types | ReinUsesLisp | 1 | -4/+0 |
2021-07-23 | shader: Fix memory barriers | ReinUsesLisp | 5 | -30/+13 |
2021-07-23 | shader: Implement SampleMask | ReinUsesLisp | 4 | -0/+7 |
2021-07-23 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 3 | -0/+6 |
2021-07-23 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 10 | -20/+232 |
2021-07-23 | shader: Implement transform feedbacks and define file format | ReinUsesLisp | 2 | -0/+9 |
2021-07-23 | shader: Implement geometry shaders | ReinUsesLisp | 4 | -12/+26 |
2021-07-23 | shader: Implement OUT | ReinUsesLisp | 4 | -0/+15 |
2021-07-23 | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 3 | -0/+7 |
2021-07-23 | shader: Implement ATOM/S and RED | ameerj | 4 | -1/+374 |
2021-07-23 | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Mark ImageWrite with side effects | ReinUsesLisp | 1 | -0/+3 |
2021-07-23 | shader: Implement SULD and SUST | ReinUsesLisp | 4 | -9/+27 |
2021-07-23 | shader: Address feedback + clang format | lat9nq | 1 | -1/+1 |
2021-07-23 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 11 | -26/+24 |
2021-07-23 | shader: Address feedback | FernandoS27 | 2 | -4/+4 |
2021-07-23 | shader: Implement indexed attributes | FernandoS27 | 2 | -0/+11 |
2021-07-23 | shader: Add subgroup masks | ReinUsesLisp | 3 | -0/+30 |
2021-07-23 | shader: Implement BAR and fix memory barriers | ReinUsesLisp | 4 | -0/+10 |
2021-07-23 | shader: Abstract breadth searches and use the abstraction | ReinUsesLisp | 1 | -0/+57 |
2021-07-23 | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 3 | -6/+6 |
2021-07-23 | shader: Fix undetected bug from review | FernandoS27 | 1 | -0/+3 |
2021-07-23 | shader: Address feedback | FernandoS27 | 1 | -1/+7 |
2021-07-23 | shader: Address Feedback | FernandoS27 | 4 | -68/+18 |
2021-07-23 | shader: Implement SR_LaneId | FernandoS27 | 3 | -0/+7 |
2021-07-23 | shader: Implement MEMBAR | FernandoS27 | 4 | -0/+22 |
2021-07-23 | shader: Improve VOTE.VTG stub | FernandoS27 | 3 | -2/+53 |
2021-07-23 | shader: Stub VOTE.VTG | FernandoS27 | 1 | -0/+7 |
2021-07-23 | shader: Unroll "using enum" for opcode declarations | ReinUsesLisp | 1 | -1/+27 |
2021-07-23 | shader: Fix TXD | FernandoS27 | 1 | -1/+1 |
2021-07-23 | shader: Always pass a lod for TexelFetch | ReinUsesLisp | 1 | -3/+3 |
2021-07-23 | shader: Implement ImageGradient | FernandoS27 | 4 | -0/+15 |
2021-07-23 | shader: Implement TMML partially | FernandoS27 | 2 | -3/+4 |
2021-07-23 | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 3 | -0/+11 |
2021-07-23 | shader: Implement TLD | FernandoS27 | 1 | -3/+3 |
2021-07-23 | shader: Store type of phi nodes in flags | ReinUsesLisp | 2 | -1/+9 |
2021-07-23 | shader: Add missing new lines | ReinUsesLisp | 1 | -0/+2 |
2021-07-23 | shader: Implement FSWZADD | ameerj | 3 | -0/+6 |
2021-07-23 | shader: Implement BRX | FernandoS27 | 4 | -0/+20 |
2021-07-23 | shader: Fix alignment checks on RZ | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Implement I2I SAT | ameerj | 3 | -0/+12 |
2021-07-23 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 5 | -0/+78 |
2021-07-23 | shader: Implement VMAD, VMNMX, VSETP | ameerj | 2 | -10/+13 |
2021-07-23 | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp | 1 | -0/+2 |
2021-07-23 | shader: Fix structured control flow on KIL instructions | ReinUsesLisp | 1 | -0/+1 |
2021-07-23 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 3 | -0/+10 |
2021-07-23 | shader: Refactor PTP and other minor changes | ReinUsesLisp | 6 | -31/+6 |
2021-07-23 | shader: Add IR opcode for ImageFetch | FernandoS27 | 3 | -2/+15 |
2021-07-23 | shader: Implement TLD4.PTP | FernandoS27 | 6 | -5/+36 |
2021-07-23 | shader: Implement TLD4 and TLD4_B | FernandoS27 | 4 | -0/+26 |
2021-07-23 | shader: Implement SHFL | ameerj | 5 | -2/+53 |
2021-07-23 | shader: Fix F2I | FernandoS27 | 3 | -0/+22 |
2021-07-23 | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 4 | -0/+17 |
2021-07-23 | shader: Implement VOTE | ameerj | 3 | -0/+27 |
2021-07-23 | shader: Implement DMNMX, DSET, DSETP | ameerj | 2 | -0/+3 |
2021-07-23 | shader: Implement F2F | FernandoS27 | 2 | -7/+8 |
2021-07-23 | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 3 | -7/+24 |
2021-07-23 | shader: Implement I2F | ReinUsesLisp | 3 | -55/+117 |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 8 | -8/+34 |
2021-07-23 | shader: Implement DADD | ameerj | 2 | -0/+9 |
2021-07-23 | shader: Implement CSET and CSETP | ameerj | 3 | -7/+59 |
2021-07-23 | shader: Fix instruction transitions in and out of Phi | ReinUsesLisp | 1 | -9/+11 |
2021-07-23 | shader: Implement TEXS | ReinUsesLisp | 3 | -1/+13 |
2021-07-23 | shader: Implement CAL inlining function calls | ReinUsesLisp | 6 | -802/+10 |
2021-07-23 | shader: Implement FMNMX | ameerj | 2 | -0/+30 |
2021-07-23 | shader: Fix rebase issue | ReinUsesLisp | 1 | -1/+0 |
2021-07-23 | shader: Implement FCMP | ameerj | 3 | -33/+68 |
2021-07-23 | shader: Partial implementation of LDC | ReinUsesLisp | 3 | -2/+31 |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 9 | -305/+537 |
2021-07-23 | shader: Implement R2P | ameerj | 2 | -0/+3 |
2021-07-23 | shader: Implement SHF | ameerj | 3 | -6/+22 |
2021-07-23 | shader: Implement LEA | ameerj | 3 | -6/+22 |
2021-07-23 | shader: Implement HADD2 | ReinUsesLisp | 3 | -6/+105 |
2021-07-23 | shader: Implement FLO | ameerj | 3 | -3/+15 |
2021-07-23 | shader: Implement IMNMX | ameerj | 3 | -0/+25 |
2021-07-23 | shader: Implement POPC | ameerj | 3 | -0/+12 |
2021-07-23 | shader: Implement SHR | ameerj | 3 | -0/+6 |
2021-07-23 | shader: Fix control flow | ReinUsesLisp | 5 | -16/+35 |
2021-07-23 | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | 3 | -28/+184 |
2021-07-23 | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | 1 | -3/+0 |
2021-07-23 | shader: Rename, implement FADD.SAT and P2R (imm) | ReinUsesLisp | 2 | -10/+10 |
2021-07-23 | shader: Add denorm flush support | ReinUsesLisp | 3 | -29/+34 |
2021-07-23 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 6 | -39/+47 |
2021-07-23 | shader: Primitive Vulkan integration | ReinUsesLisp | 2 | -1/+3 |
2021-07-23 | shader: Add utility to resolve identities on a value | ReinUsesLisp | 2 | -0/+8 |
2021-07-23 | spirv: Initial bindings support | ReinUsesLisp | 2 | -0/+18 |
2021-07-23 | shader: Improve object pool | ReinUsesLisp | 1 | -5/+5 |
2021-07-23 | shader: Add support for forward declarations | ReinUsesLisp | 6 | -13/+27 |
2021-07-23 | shader: Support SSA loops on IR | ReinUsesLisp | 3 | -0/+62 |
2021-07-23 | shader: Misc fixes | ReinUsesLisp | 3 | -9/+13 |
2021-07-23 | shader: Initial implementation of an AST | ReinUsesLisp | 11 | -58/+914 |
2021-07-23 | spirv: Initial SPIR-V support | ReinUsesLisp | 2 | -14/+10 |
2021-07-23 | shader: Better constant folding | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Properly store phi on Inst | ReinUsesLisp | 4 | -59/+115 |
2021-07-23 | shader: Add pools and rename files | ReinUsesLisp | 10 | -24/+73 |
2021-07-23 | shader: Make typed IR | ReinUsesLisp | 7 | -212/+389 |
2021-07-23 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 9 | -25/+73 |
2021-07-23 | shader: Initial instruction support | ReinUsesLisp | 8 | -65/+398 |
2021-07-23 | shader: SSA and dominance | ReinUsesLisp | 11 | -19/+178 |
2021-07-23 | shader: Initial recompiler work | ReinUsesLisp | 21 | -0/+3027 |