Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #6722 from ReinUsesLisp/xmad-opts | bunnei | 2021-07-30 | 1 | -0/+8 |
|\ | | | | | shader: Fold integer FMA from Nvidia's pattern | ||||
| * | shader: Add TryInstRecursive utility to values | ReinUsesLisp | 2021-07-26 | 1 | -0/+8 |
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* | | shader_recompiler: Remove unnecessary [[nodiscard]] instances | Lioncash | 2021-07-26 | 1 | -2/+2 |
|/ | | | | | [[nodiscard]] doesn't do anything on functions with a void return type and causes superfluous warnings. | ||||
* | Revert "glasm: Skip phi moves on undefined instructions" | ReinUsesLisp | 2021-07-23 | 1 | -13/+0 |
| | | | | Causes regressions on Bowser's Fury. | ||||
* | glasm: Skip phi moves on undefined instructions | ReinUsesLisp | 2021-07-23 | 1 | -0/+13 |
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* | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
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* | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 2021-07-23 | 1 | -9/+0 |
| | | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | ||||
* | glasm: Implement basic GLASM instructions | ReinUsesLisp | 2021-07-23 | 1 | -0/+6 |
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* | glasm: Add GLASM backend infrastructure | ReinUsesLisp | 2021-07-23 | 1 | -0/+6 |
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* | shader: Inline common Value getters | ReinUsesLisp | 2021-07-23 | 1 | -2/+102 |
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* | shader: Use memset to reset instruction arguments | ReinUsesLisp | 2021-07-23 | 1 | -3/+4 |
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* | shader: Inline common Value functions into the header | ReinUsesLisp | 2021-07-23 | 1 | -0/+23 |
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* | shader: Move microinstruction header to the value header | ReinUsesLisp | 2021-07-23 | 1 | -1/+150 |
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* | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
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* | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 2021-07-23 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | ||||
* | shader: Refactor PTP and other minor changes | ReinUsesLisp | 2021-07-23 | 1 | -1/+0 |
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* | shader: Implement TLD4.PTP | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement DADD | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Fix control flow | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Add utility to resolve identities on a value | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Make typed IR | ReinUsesLisp | 2021-07-23 | 1 | -0/+10 |
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* | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 2021-07-23 | 1 | -1/+0 |
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* | shader: SSA and dominance | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | shader: Initial recompiler work | ReinUsesLisp | 2021-07-23 | 1 | -0/+98 |