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path: root/src/shader_recompiler/frontend/ir/value.h (follow)
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* dead_code_elimination_pass: Remove unreachable Phi argumentsameerj2022-03-231-0/+4
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* shader: Add copy constructor to instructionsReinUsesLisp2021-11-161-1/+1
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* ShaderCache: Order Phi Arguments from farthest away to nearest.Fernando Sahmkow2021-10-311-0/+3
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* Merge pull request #6722 from ReinUsesLisp/xmad-optsbunnei2021-07-301-0/+8
|\ | | | | shader: Fold integer FMA from Nvidia's pattern
| * shader: Add TryInstRecursive utility to valuesReinUsesLisp2021-07-261-0/+8
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* | shader_recompiler: Remove unnecessary [[nodiscard]] instancesLioncash2021-07-261-2/+2
|/ | | | | [[nodiscard]] doesn't do anything on functions with a void return type and causes superfluous warnings.
* Revert "glasm: Skip phi moves on undefined instructions"ReinUsesLisp2021-07-231-13/+0
| | | | Causes regressions on Bowser's Fury.
* glasm: Skip phi moves on undefined instructionsReinUsesLisp2021-07-231-0/+13
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* glasm: Initial implementation of phi nodes on GLASMReinUsesLisp2021-07-231-0/+4
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* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-9/+0
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* glasm: Implement basic GLASM instructionsReinUsesLisp2021-07-231-0/+6
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* glasm: Add GLASM backend infrastructureReinUsesLisp2021-07-231-0/+6
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* shader: Inline common Value gettersReinUsesLisp2021-07-231-2/+102
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* shader: Use memset to reset instruction argumentsReinUsesLisp2021-07-231-3/+4
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* shader: Inline common Value functions into the headerReinUsesLisp2021-07-231-0/+23
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* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-231-1/+150
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* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+4
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-1/+1
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-1/+0
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* shader: Implement TLD4.PTPFernandoS272021-07-231-0/+1
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* shader: Implement DADDameerj2021-07-231-0/+1
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+1
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* shader: Fix control flowReinUsesLisp2021-07-231-0/+1
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* shader: Add utility to resolve identities on a valueReinUsesLisp2021-07-231-0/+1
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* shader: Make typed IRReinUsesLisp2021-07-231-0/+10
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-1/+0
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* shader: SSA and dominanceReinUsesLisp2021-07-231-0/+3
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+98