Commit message (Collapse) | Author | Files | Lines | ||
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2023-02-04 | shader_recompiler/value.h: Remove lingering references to S32 | ameerj | 1 | -11/+0 | |
2023-01-30 | Move to Clang Format 15 | Levi Behunin | 1 | -7/+6 | |
Depends on https://github.com/yuzu-emu/build-environments/pull/69 clang-15 primary run | |||||
2023-01-26 | shader_recompiler: Remove S32 IR type | ameerj | 1 | -1/+0 | |
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | |||||
2022-11-30 | value.h: remove recursive include | ameerj | 1 | -1/+0 | |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | 1 | -0/+12 | |
2022-10-25 | Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass" | Feng Chen | 1 | -4/+0 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2022-03-23 | dead_code_elimination_pass: Remove unreachable Phi arguments | ameerj | 1 | -0/+4 | |
2021-11-16 | shader: Add copy constructor to instructions | ReinUsesLisp | 1 | -1/+1 | |
2021-10-31 | ShaderCache: Order Phi Arguments from farthest away to nearest. | Fernando Sahmkow | 1 | -0/+3 | |
2021-07-26 | shader_recompiler: Remove unnecessary [[nodiscard]] instances | Lioncash | 1 | -2/+2 | |
[[nodiscard]] doesn't do anything on functions with a void return type and causes superfluous warnings. | |||||
2021-07-26 | shader: Add TryInstRecursive utility to values | ReinUsesLisp | 1 | -0/+8 | |
2021-07-23 | Revert "glasm: Skip phi moves on undefined instructions" | ReinUsesLisp | 1 | -13/+0 | |
Causes regressions on Bowser's Fury. | |||||
2021-07-23 | glasm: Skip phi moves on undefined instructions | ReinUsesLisp | 1 | -0/+13 | |
2021-07-23 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | 1 | -0/+4 | |
2021-07-23 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 1 | -9/+0 | |
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||||
2021-07-23 | glasm: Implement basic GLASM instructions | ReinUsesLisp | 1 | -0/+6 | |
2021-07-23 | glasm: Add GLASM backend infrastructure | ReinUsesLisp | 1 | -0/+6 | |
2021-07-23 | shader: Inline common Value getters | ReinUsesLisp | 1 | -2/+102 | |
2021-07-23 | shader: Use memset to reset instruction arguments | ReinUsesLisp | 1 | -3/+4 | |
2021-07-23 | shader: Inline common Value functions into the header | ReinUsesLisp | 1 | -0/+23 | |
2021-07-23 | shader: Move microinstruction header to the value header | ReinUsesLisp | 1 | -1/+150 | |
2021-07-23 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 1 | -0/+4 | |
2021-07-23 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 1 | -1/+1 | |
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2021-07-23 | shader: Refactor PTP and other minor changes | ReinUsesLisp | 1 | -1/+0 | |
2021-07-23 | shader: Implement TLD4.PTP | FernandoS27 | 1 | -0/+1 | |
2021-07-23 | shader: Implement DADD | ameerj | 1 | -0/+1 | |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | shader: Fix control flow | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | shader: Add utility to resolve identities on a value | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | shader: Make typed IR | ReinUsesLisp | 1 | -0/+10 | |
2021-07-23 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 1 | -1/+0 | |
2021-07-23 | shader: SSA and dominance | ReinUsesLisp | 1 | -0/+3 | |
2021-07-23 | shader: Initial recompiler work | ReinUsesLisp | 1 | -0/+98 | |