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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
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frontend
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ir
/
value.h
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2021-11-16
shader: Add copy constructor to instructions
ReinUsesLisp
1
-1
/
+1
2021-10-31
ShaderCache: Order Phi Arguments from farthest away to nearest.
Fernando Sahmkow
1
-0
/
+3
2021-07-26
shader_recompiler: Remove unnecessary [[nodiscard]] instances
Lioncash
1
-2
/
+2
2021-07-26
shader: Add TryInstRecursive utility to values
ReinUsesLisp
1
-0
/
+8
2021-07-23
Revert "glasm: Skip phi moves on undefined instructions"
ReinUsesLisp
1
-13
/
+0
2021-07-23
glasm: Skip phi moves on undefined instructions
ReinUsesLisp
1
-0
/
+13
2021-07-23
glasm: Initial implementation of phi nodes on GLASM
ReinUsesLisp
1
-0
/
+4
2021-07-23
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
1
-9
/
+0
2021-07-23
glasm: Implement basic GLASM instructions
ReinUsesLisp
1
-0
/
+6
2021-07-23
glasm: Add GLASM backend infrastructure
ReinUsesLisp
1
-0
/
+6
2021-07-23
shader: Inline common Value getters
ReinUsesLisp
1
-2
/
+102
2021-07-23
shader: Use memset to reset instruction arguments
ReinUsesLisp
1
-3
/
+4
2021-07-23
shader: Inline common Value functions into the header
ReinUsesLisp
1
-0
/
+23
2021-07-23
shader: Move microinstruction header to the value header
ReinUsesLisp
1
-1
/
+150
2021-07-23
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
1
-0
/
+4
2021-07-23
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
1
-1
/
+1
2021-07-23
shader: Refactor PTP and other minor changes
ReinUsesLisp
1
-1
/
+0
2021-07-23
shader: Implement TLD4.PTP
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement DADD
ameerj
1
-0
/
+1
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Fix control flow
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Add utility to resolve identities on a value
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Make typed IR
ReinUsesLisp
1
-0
/
+10
2021-07-23
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
1
-1
/
+0
2021-07-23
shader: SSA and dominance
ReinUsesLisp
1
-0
/
+3
2021-07-23
shader: Initial recompiler work
ReinUsesLisp
1
-0
/
+98