Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader_recompiler: Reduce unused includes | ameerj | 2022-03-20 | 1 | -1/+0 |
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* | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 2021-07-23 | 1 | -8/+0 |
| | | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | ||||
* | shader: Inline common Value getters | ReinUsesLisp | 2021-07-23 | 1 | -107/+0 |
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* | shader: Inline common Value functions into the header | ReinUsesLisp | 2021-07-23 | 1 | -19/+0 |
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* | shader: Move microinstruction header to the value header | ReinUsesLisp | 2021-07-23 | 1 | -1/+0 |
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* | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 2021-07-23 | 1 | -0/+9 |
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* | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 2021-07-23 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | ||||
* | shader: Store type of phi nodes in flags | ReinUsesLisp | 2021-07-23 | 1 | -1/+5 |
| | | | | This is needed because pseudo-instructions where invalidated. | ||||
* | shader: Refactor PTP and other minor changes | ReinUsesLisp | 2021-07-23 | 1 | -14/+0 |
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* | shader: Implement TLD4.PTP | FernandoS27 | 2021-07-23 | 1 | -0/+14 |
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* | shader: Implement DADD | ameerj | 2021-07-23 | 1 | -0/+8 |
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* | shader: Fix control flow | ReinUsesLisp | 2021-07-23 | 1 | -1/+5 |
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* | shader: Add utility to resolve identities on a value | ReinUsesLisp | 2021-07-23 | 1 | -0/+7 |
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* | shader: Add pools and rename files | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Make typed IR | ReinUsesLisp | 2021-07-23 | 1 | -0/+28 |
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* | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 2021-07-23 | 1 | -2/+15 |
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* | shader: SSA and dominance | ReinUsesLisp | 2021-07-23 | 1 | -0/+37 |
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* | shader: Initial recompiler work | ReinUsesLisp | 2021-07-23 | 1 | -0/+124 |