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path: root/src/shader_recompiler/frontend/ir/value.cpp (follow)
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* shader_recompiler: Reduce unused includesameerj2022-03-201-1/+0
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* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-8/+0
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* shader: Inline common Value gettersReinUsesLisp2021-07-231-107/+0
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* shader: Inline common Value functions into the headerReinUsesLisp2021-07-231-19/+0
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* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-231-1/+0
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* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+9
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-2/+2
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Store type of phi nodes in flagsReinUsesLisp2021-07-231-1/+5
| | | | This is needed because pseudo-instructions where invalidated.
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-14/+0
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* shader: Implement TLD4.PTPFernandoS272021-07-231-0/+14
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* shader: Implement DADDameerj2021-07-231-0/+8
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* shader: Fix control flowReinUsesLisp2021-07-231-1/+5
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* shader: Add utility to resolve identities on a valueReinUsesLisp2021-07-231-0/+7
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* shader: Add pools and rename filesReinUsesLisp2021-07-231-1/+1
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* shader: Make typed IRReinUsesLisp2021-07-231-0/+28
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-2/+15
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* shader: SSA and dominanceReinUsesLisp2021-07-231-0/+37
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+124