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path: root/src/shader_recompiler/frontend/ir/type.h (follow)
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* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-25/+24
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-20/+21
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* shader: Make typed IRReinUsesLisp2021-07-231-0/+15
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-1/+0
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+47