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path: root/src/shader_recompiler/frontend/ir/type.h (follow)
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* shader_recompiler: Remove S32 IR typeameerj2023-01-261-16/+15
| | | | | | The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
* video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen2022-11-041-15/+16
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-25/+24
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-20/+21
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* shader: Make typed IRReinUsesLisp2021-07-231-0/+15
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-1/+0
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+47