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path: root/src/shader_recompiler/frontend/ir/program.h (follow)
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* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-2/+2
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* shader: Implement geometry shadersReinUsesLisp2021-07-231-0/+4
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+2
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* spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp2021-07-231-0/+2
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-0/+2
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* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-2/+3
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-0/+2
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* shader: Add pools and rename filesReinUsesLisp2021-07-231-0/+21