Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2021-07-23 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 1 | -0/+1 | |
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||||
2021-07-23 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 1 | -2/+2 | |
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||||
2021-07-23 | shader: Implement geometry shaders | ReinUsesLisp | 1 | -0/+4 | |
2021-07-23 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 1 | -0/+2 | |
2021-07-23 | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp | 1 | -0/+2 | |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 1 | -0/+2 | |
2021-07-23 | shader: Implement CAL inlining function calls | ReinUsesLisp | 1 | -2/+3 | |
2021-07-23 | spirv: Initial bindings support | ReinUsesLisp | 1 | -0/+2 | |
2021-07-23 | shader: Add pools and rename files | ReinUsesLisp | 1 | -0/+21 | |