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2021-07-23shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp1-0/+1
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
2021-07-23glasm: Rework control flow introducing a syntax listReinUsesLisp1-2/+2
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
2021-07-23shader: Implement geometry shadersReinUsesLisp1-0/+4
2021-07-23shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp1-0/+2
2021-07-23spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp1-0/+2
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-0/+2
2021-07-23shader: Implement CAL inlining function callsReinUsesLisp1-2/+3
2021-07-23spirv: Initial bindings supportReinUsesLisp1-0/+2
2021-07-23shader: Add pools and rename filesReinUsesLisp1-0/+21