Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader: Ignore global memory ops on devices lacking int64 support | ameerj | 2021-07-23 | 1 | -14/+14 |
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* | shader: Remove IAbs64 | ReinUsesLisp | 2021-07-23 | 1 | -1/+0 |
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* | shader: Move loop safety tests to code emission | ReinUsesLisp | 2021-07-23 | 1 | -2/+0 |
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* | shader: Add shader loop safety check settings | lat9nq | 2021-07-23 | 1 | -0/+2 |
| | | | | Also add a setting for enable Nsight Aftermath. | ||||
* | shader: Read branch conditions from an instruction | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
| | | | | Fixes the identity removal pass. | ||||
* | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
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* | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 2021-07-23 | 1 | -14/+7 |
| | | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | ||||
* | shader: Implement Int32 SUATOM/SURED | ameerj | 2021-07-23 | 1 | -0/+38 |
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* | shader: Implement VertexA stage | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement indexed textures | ReinUsesLisp | 2021-07-23 | 1 | -12/+12 |
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* | shader: Add coarse derivatives | FernandoS27 | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement fine derivates constant propagation | FernandoS27 | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement SR_Y_DIRECTION | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Fix memory barriers | ReinUsesLisp | 2021-07-23 | 1 | -3/+2 |
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* | shader: Implement SampleMask | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -4/+4 |
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* | shader: Implement OUT | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement ATOM/S and RED | ameerj | 2021-07-23 | 1 | -0/+70 |
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* | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Implement SULD and SUST | ReinUsesLisp | 2021-07-23 | 1 | -0/+6 |
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* | shader: Add subgroup masks | ReinUsesLisp | 2021-07-23 | 1 | -0/+5 |
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* | shader: Implement BAR and fix memory barriers | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
| | | | | It may generate better code on some compilers and it's easier to handle. | ||||
* | shader: Address Feedback | FernandoS27 | 2021-07-23 | 1 | -9/+3 |
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* | shader: Implement SR_LaneId | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement MEMBAR | FernandoS27 | 2021-07-23 | 1 | -0/+3 |
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* | shader: Improve VOTE.VTG stub | FernandoS27 | 2021-07-23 | 1 | -0/+8 |
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* | shader: Fix TXD | FernandoS27 | 2021-07-23 | 1 | -1/+1 |
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* | shader: Always pass a lod for TexelFetch | ReinUsesLisp | 2021-07-23 | 1 | -3/+3 |
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* | shader: Implement ImageGradient | FernandoS27 | 2021-07-23 | 1 | -0/+3 |
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* | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement TLD | FernandoS27 | 2021-07-23 | 1 | -3/+3 |
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* | shader: Implement FSWZADD | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement BRX | FernandoS27 | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement I2I SAT | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-23 | 1 | -0/+18 |
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* | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | shader: Refactor PTP and other minor changes | ReinUsesLisp | 2021-07-23 | 1 | -1/+0 |
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* | shader: Add IR opcode for ImageFetch | FernandoS27 | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement TLD4.PTP | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement TLD4 and TLD4_B | FernandoS27 | 2021-07-23 | 1 | -0/+6 |
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* | shader: Implement SHFL | ameerj | 2021-07-23 | 1 | -1/+6 |
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* | shader: Fix F2I | FernandoS27 | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement VOTE | ameerj | 2021-07-23 | 1 | -0/+6 |
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* | shader: Implement DMNMX, DSET, DSETP | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement I2F | ReinUsesLisp | 2021-07-23 | 1 | -0/+13 |
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* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -4/+7 |
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* | shader: Fix rebase issue | ReinUsesLisp | 2021-07-23 | 1 | -1/+0 |
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* | shader: Implement FCMP | ameerj | 2021-07-23 | 1 | -0/+2 |
| | | | | still need to configure some settings for NV denorm flush and intel NaN | ||||
* | shader: Partial implementation of LDC | ReinUsesLisp | 2021-07-23 | 1 | -1/+7 |
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* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 1 | -270/+299 |
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* | shader: Implement R2P | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement SHF | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement LEA | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement HADD2 | ReinUsesLisp | 2021-07-23 | 1 | -1/+16 |
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* | shader: Implement FLO | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement IMNMX | ameerj | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement POPC | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement SHR | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Fix control flow | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | 2021-07-23 | 1 | -7/+43 |
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* | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 2021-07-23 | 1 | -2/+4 |
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* | shader: Initial implementation of an AST | ReinUsesLisp | 2021-07-23 | 1 | -7/+9 |
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* | spirv: Initial SPIR-V support | ReinUsesLisp | 2021-07-23 | 1 | -8/+4 |
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* | shader: Properly store phi on Inst | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Add pools and rename files | ReinUsesLisp | 2021-07-23 | 1 | -0/+237 |