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path: root/src/shader_recompiler/frontend/ir/opcodes.h (follow)
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* video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen2022-11-041-0/+1
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* general: Avoid ambiguous format_to compilation errorsLioncash2022-05-141-1/+1
| | | | | | | Ensures that we're using the fmt version of format_to. These are also the only three outliers. All of the other formatters we have are properly qualified.
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* general: Fix clang/gcc build errorsameerj2022-03-201-0/+1
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* shader_recompiler: Reduce unused includesameerj2022-03-201-2/+0
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* shader_recompiler, video_core: Resolve clang errorslat9nq2021-07-231-1/+2
| | | | | | | | | | Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-1/+0
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* shader: Simplify code in opcodes.h to fix IntellisenseReinUsesLisp2021-07-231-8/+6
| | | | | | | | Avoid using std::array to fix Intellisense not properly compiling this code and disabling itself on all files that include it. While we are at it, change the code to use u8 instead of size_t for the number of instructions in an opcode.
* shader: Inline common Opcode and Inst functionsReinUsesLisp2021-07-231-3/+71
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* shader: Add pools and rename filesReinUsesLisp2021-07-231-0/+44