Commit message (Collapse) | Author | Files | Lines | ||
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2022-03-20 | general: Fix clang/gcc build errors | ameerj | 1 | -0/+1 | |
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | 1 | -2/+0 | |
2021-07-23 | shader_recompiler, video_core: Resolve clang errors | lat9nq | 1 | -1/+2 | |
Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors | |||||
2021-07-23 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 1 | -1/+0 | |
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||||
2021-07-23 | shader: Simplify code in opcodes.h to fix Intellisense | ReinUsesLisp | 1 | -8/+6 | |
Avoid using std::array to fix Intellisense not properly compiling this code and disabling itself on all files that include it. While we are at it, change the code to use u8 instead of size_t for the number of instructions in an opcode. | |||||
2021-07-23 | shader: Inline common Opcode and Inst functions | ReinUsesLisp | 1 | -3/+71 | |
2021-07-23 | shader: Add pools and rename files | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Initial recompiler work | ReinUsesLisp | 1 | -0/+44 | |