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path: root/src/shader_recompiler/frontend/ir/opcodes.cpp (follow)
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* shader: Inline common Opcode and Inst functionsReinUsesLisp2021-07-231-89/+1
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* shader: Calculate number of arguments in an opcode at compile timeReinUsesLisp2021-07-231-3/+12
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* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+1
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* shader: Address feedback + clang formatlat9nq2021-07-231-1/+1
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-1/+1
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Unroll "using enum" for opcode declarationsReinUsesLisp2021-07-231-1/+27
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-1/+1
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* shader: Add pools and rename filesReinUsesLisp2021-07-231-0/+67