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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
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frontend
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ir
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microinstruction.cpp
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Author
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2022-03-23
dead_code_elimination_pass: Remove unreachable Phi arguments
ameerj
1
-0
/
+5
2022-01-30
shaders: Add U64->U32x2 Atomic fallback functions
ameerj
1
-0
/
+19
2021-11-16
shader: Add copy constructor to instructions
ReinUsesLisp
1
-0
/
+11
2021-11-01
ShaderCache: Fix Phi Nodes Type on OGL.
Fernando Sahmkow
1
-0
/
+4
2021-10-31
ShaderCache: Order Phi Arguments from farthest away to nearest.
Fernando Sahmkow
1
-0
/
+11
2021-07-23
shader: Read branch conditions from an instruction
ReinUsesLisp
1
-1
/
+2
2021-07-23
glasm: Initial implementation of phi nodes on GLASM
ReinUsesLisp
1
-1
/
+2
2021-07-23
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
1
-8
/
+3
2021-07-23
shader: Implement Int32 SUATOM/SURED
ameerj
1
-0
/
+33
2021-07-23
shader: Implement VertexA stage
FernandoS27
1
-0
/
+1
2021-07-23
shader: Add missing UndoUse case for GetSparseFromOp
ReinUsesLisp
1
-0
/
+4
2021-07-23
shader: Fix gcc warnings
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Use memset to reset instruction arguments
ReinUsesLisp
1
-1
/
+3
2021-07-23
shader: Move microinstruction header to the value header
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Inline common Opcode and Inst functions
ReinUsesLisp
1
-18
/
+0
2021-07-23
shader: Fix Phi node types
ReinUsesLisp
1
-4
/
+0
2021-07-23
shader: Fix memory barriers
ReinUsesLisp
1
-3
/
+2
2021-07-23
shader: Implement SampleMask
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement OUT
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Implement ATOM/S and RED
ameerj
1
-0
/
+66
2021-07-23
shader: Mark ImageWrite with side effects
ReinUsesLisp
1
-0
/
+3
2021-07-23
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
1
-8
/
+8
2021-07-23
shader: Implement BAR and fix memory barriers
ReinUsesLisp
1
-0
/
+4
2021-07-23
shader: Store type of phi nodes in flags
ReinUsesLisp
1
-0
/
+4
2021-07-23
shader: Implement BRX
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
1
-0
/
+6
2021-07-23
shader: Implement SHFL
ameerj
1
-0
/
+12
2021-07-23
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
1
-0
/
+3
2021-07-23
shader: Fix instruction transitions in and out of Phi
ReinUsesLisp
1
-9
/
+11
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
1
-25
/
+48
2021-07-23
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
1
-0
/
+4
2021-07-23
shader: Add support for forward declarations
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Misc fixes
ReinUsesLisp
1
-7
/
+9
2021-07-23
shader: Initial implementation of an AST
ReinUsesLisp
1
-2
/
+2
2021-07-23
shader: Properly store phi on Inst
ReinUsesLisp
1
-28
/
+74
2021-07-23
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
1
-11
/
+15
2021-07-23
shader: SSA and dominance
ReinUsesLisp
1
-0
/
+22
2021-07-23
shader: Initial recompiler work
ReinUsesLisp
1
-0
/
+189