Commit message (Collapse) | Author | Files | Lines | ||
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2021-11-16 | shader: Add copy constructor to instructions | ReinUsesLisp | 1 | -0/+11 | |
2021-11-01 | ShaderCache: Fix Phi Nodes Type on OGL. | Fernando Sahmkow | 1 | -0/+4 | |
2021-10-31 | ShaderCache: Order Phi Arguments from farthest away to nearest. | Fernando Sahmkow | 1 | -0/+11 | |
2021-07-23 | shader: Read branch conditions from an instruction | ReinUsesLisp | 1 | -1/+2 | |
Fixes the identity removal pass. | |||||
2021-07-23 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | 1 | -1/+2 | |
2021-07-23 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 1 | -8/+3 | |
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||||
2021-07-23 | shader: Implement Int32 SUATOM/SURED | ameerj | 1 | -0/+33 | |
2021-07-23 | shader: Implement VertexA stage | FernandoS27 | 1 | -0/+1 | |
2021-07-23 | shader: Add missing UndoUse case for GetSparseFromOp | ReinUsesLisp | 1 | -0/+4 | |
2021-07-23 | shader: Fix gcc warnings | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Use memset to reset instruction arguments | ReinUsesLisp | 1 | -1/+3 | |
2021-07-23 | shader: Move microinstruction header to the value header | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Inline common Opcode and Inst functions | ReinUsesLisp | 1 | -18/+0 | |
2021-07-23 | shader: Fix Phi node types | ReinUsesLisp | 1 | -4/+0 | |
2021-07-23 | shader: Fix memory barriers | ReinUsesLisp | 1 | -3/+2 | |
2021-07-23 | shader: Implement SampleMask | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | shader: Implement OUT | ReinUsesLisp | 1 | -0/+2 | |
2021-07-23 | shader: Implement ATOM/S and RED | ameerj | 1 | -0/+66 | |
2021-07-23 | shader: Mark ImageWrite with side effects | ReinUsesLisp | 1 | -0/+3 | |
2021-07-23 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 1 | -8/+8 | |
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2021-07-23 | shader: Implement BAR and fix memory barriers | ReinUsesLisp | 1 | -0/+4 | |
2021-07-23 | shader: Store type of phi nodes in flags | ReinUsesLisp | 1 | -0/+4 | |
This is needed because pseudo-instructions where invalidated. | |||||
2021-07-23 | shader: Implement BRX | FernandoS27 | 1 | -0/+1 | |
2021-07-23 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 1 | -0/+6 | |
2021-07-23 | shader: Implement SHFL | ameerj | 1 | -0/+12 | |
2021-07-23 | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 1 | -0/+2 | |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 1 | -0/+3 | |
2021-07-23 | shader: Fix instruction transitions in and out of Phi | ReinUsesLisp | 1 | -9/+11 | |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 1 | -25/+48 | |
2021-07-23 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 1 | -0/+4 | |
2021-07-23 | shader: Add support for forward declarations | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Misc fixes | ReinUsesLisp | 1 | -7/+9 | |
2021-07-23 | shader: Initial implementation of an AST | ReinUsesLisp | 1 | -2/+2 | |
2021-07-23 | shader: Properly store phi on Inst | ReinUsesLisp | 1 | -28/+74 | |
2021-07-23 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 1 | -11/+15 | |
2021-07-23 | shader: SSA and dominance | ReinUsesLisp | 1 | -0/+22 | |
2021-07-23 | shader: Initial recompiler work | ReinUsesLisp | 1 | -0/+189 | |