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2021-11-16shader: Add copy constructor to instructionsReinUsesLisp1-0/+11
2021-11-01ShaderCache: Fix Phi Nodes Type on OGL.Fernando Sahmkow1-0/+4
2021-10-31ShaderCache: Order Phi Arguments from farthest away to nearest.Fernando Sahmkow1-0/+11
2021-07-23shader: Read branch conditions from an instructionReinUsesLisp1-1/+2
Fixes the identity removal pass.
2021-07-23glasm: Initial implementation of phi nodes on GLASMReinUsesLisp1-1/+2
2021-07-23glasm: Rework control flow introducing a syntax listReinUsesLisp1-8/+3
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
2021-07-23shader: Implement Int32 SUATOM/SUREDameerj1-0/+33
2021-07-23shader: Implement VertexA stageFernandoS271-0/+1
2021-07-23shader: Add missing UndoUse case for GetSparseFromOpReinUsesLisp1-0/+4
2021-07-23shader: Fix gcc warningsReinUsesLisp1-1/+1
2021-07-23shader: Use memset to reset instruction argumentsReinUsesLisp1-1/+3
2021-07-23shader: Move microinstruction header to the value headerReinUsesLisp1-1/+1
2021-07-23shader: Inline common Opcode and Inst functionsReinUsesLisp1-18/+0
2021-07-23shader: Fix Phi node typesReinUsesLisp1-4/+0
2021-07-23shader: Fix memory barriersReinUsesLisp1-3/+2
2021-07-23shader: Implement SampleMaskReinUsesLisp1-0/+1
2021-07-23shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp1-0/+1
2021-07-23shader: Implement OUTReinUsesLisp1-0/+2
2021-07-23shader: Implement ATOM/S and REDameerj1-0/+66
2021-07-23shader: Mark ImageWrite with side effectsReinUsesLisp1-0/+3
2021-07-23shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq1-8/+8
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-23shader: Implement BAR and fix memory barriersReinUsesLisp1-0/+4
2021-07-23shader: Store type of phi nodes in flagsReinUsesLisp1-0/+4
This is needed because pseudo-instructions where invalidated.
2021-07-23shader: Implement BRXFernandoS271-0/+1
2021-07-23shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp1-0/+6
2021-07-23shader: Implement SHFLameerj1-0/+12
2021-07-23shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp1-0/+2
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-0/+3
2021-07-23shader: Fix instruction transitions in and out of PhiReinUsesLisp1-9/+11
2021-07-23shader: Initial support for textures and TEXReinUsesLisp1-25/+48
2021-07-23spirv: Add lower fp16 to fp32 passReinUsesLisp1-0/+4
2021-07-23shader: Add support for forward declarationsReinUsesLisp1-1/+1
2021-07-23shader: Misc fixesReinUsesLisp1-7/+9
2021-07-23shader: Initial implementation of an ASTReinUsesLisp1-2/+2
2021-07-23shader: Properly store phi on InstReinUsesLisp1-28/+74
2021-07-23shader: Constant propagation and global memory to storage bufferReinUsesLisp1-11/+15
2021-07-23shader: SSA and dominanceReinUsesLisp1-0/+22
2021-07-23shader: Initial recompiler workReinUsesLisp1-0/+189