Commit message (Collapse) | Author | Age | Files | Lines | |
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* | video_core: Fix few issues in Tess stage | FengChen | 2022-11-07 | 1 | -0/+1 |
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* | video_core: Generate mipmap texture by drawing | FengChen | 2022-09-20 | 1 | -0/+3 |
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* | video_code: support rectangle texture | FengChen | 2022-08-25 | 1 | -0/+2 |
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* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | 2021-11-16 | 1 | -0/+1 |
| | | | | Thanks for everything! | ||||
* | shader: Add IsTextureScaled opcode | ReinUsesLisp | 2021-11-16 | 1 | -0/+3 |
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* | shader: Add integer division opcodes | ReinUsesLisp | 2021-11-16 | 1 | -0/+1 |
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* | shader: Add resolution down factor opcode | ReinUsesLisp | 2021-11-16 | 1 | -0/+2 |
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* | shader_recompiler: Remove unnecessary [[nodiscard]] instances | Lioncash | 2021-07-26 | 1 | -2/+2 |
| | | | | | [[nodiscard]] doesn't do anything on functions with a void return type and causes superfluous warnings. | ||||
* | shader: Remove IAbs64 | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Move loop safety tests to code emission | ReinUsesLisp | 2021-07-23 | 1 | -3/+0 |
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* | shader: Add shader loop safety check settings | lat9nq | 2021-07-23 | 1 | -0/+3 |
| | | | | Also add a setting for enable Nsight Aftermath. | ||||
* | shader: Read branch conditions from an instruction | ReinUsesLisp | 2021-07-23 | 1 | -1/+3 |
| | | | | Fixes the identity removal pass. | ||||
* | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | 2021-07-23 | 1 | -3/+2 |
| | | | | | Remove lod clamp from texture instructions with lod, as this is not needed (nor supported). | ||||
* | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | 2021-07-23 | 1 | -1/+3 |
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* | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 2021-07-23 | 1 | -9/+2 |
| | | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | ||||
* | shader: Add floating-point rounding to I2F | ReinUsesLisp | 2021-07-23 | 1 | -5/+5 |
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* | shader: Implement Int32 SUATOM/SURED | ameerj | 2021-07-23 | 1 | -0/+26 |
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* | shader: Initial OpenGL implementation | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Add coarse derivatives | FernandoS27 | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement fine derivates constant propagation | FernandoS27 | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement SR_Y_DIRECTION | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Fix memory barriers | ReinUsesLisp | 2021-07-23 | 1 | -2/+3 |
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* | shader: Implement SampleMask | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -2/+4 |
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* | shader: Implement OUT | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement ATOM/S and RED | ameerj | 2021-07-23 | 1 | -0/+39 |
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* | shader: Implement SULD and SUST | ReinUsesLisp | 2021-07-23 | 1 | -4/+3 |
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* | shader: Address feedback | FernandoS27 | 2021-07-23 | 1 | -2/+2 |
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* | shader: Implement indexed attributes | FernandoS27 | 2021-07-23 | 1 | -0/+3 |
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* | shader: Add subgroup masks | ReinUsesLisp | 2021-07-23 | 1 | -0/+5 |
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* | shader: Implement BAR and fix memory barriers | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
| | | | | It may generate better code on some compilers and it's easier to handle. | ||||
* | shader: Address Feedback | FernandoS27 | 2021-07-23 | 1 | -11/+1 |
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* | shader: Implement SR_LaneId | FernandoS27 | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement MEMBAR | FernandoS27 | 2021-07-23 | 1 | -0/+2 |
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* | shader: Improve VOTE.VTG stub | FernandoS27 | 2021-07-23 | 1 | -0/+10 |
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* | shader: Implement ImageGradient | FernandoS27 | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement TMML partially | FernandoS27 | 2021-07-23 | 1 | -1/+2 |
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* | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement FSWZADD | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement BRX | FernandoS27 | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement I2I SAT | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-23 | 1 | -0/+6 |
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* | shader: Implement VMAD, VMNMX, VSETP | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Add IR opcode for ImageFetch | FernandoS27 | 2021-07-23 | 1 | -2/+6 |
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* | shader: Implement TLD4 and TLD4_B | FernandoS27 | 2021-07-23 | 1 | -0/+6 |
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* | shader: Implement SHFL | ameerj | 2021-07-23 | 1 | -1/+11 |
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* | shader: Fix F2I | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement VOTE | ameerj | 2021-07-23 | 1 | -0/+5 |
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* | shader: Implement F2F | FernandoS27 | 2021-07-23 | 1 | -1/+2 |
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* | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 2021-07-23 | 1 | -3/+3 |
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* | shader: Implement I2F | ReinUsesLisp | 2021-07-23 | 1 | -5/+9 |
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* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement CSET and CSETP | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement TEXS | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement FMNMX | ameerj | 2021-07-23 | 1 | -0/+2 |
| | | | | And add a const in FCMP | ||||
* | shader: Implement FCMP | ameerj | 2021-07-23 | 1 | -6/+13 |
| | | | | still need to configure some settings for NV denorm flush and intel NaN | ||||
* | shader: Partial implementation of LDC | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 1 | -1/+20 |
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* | shader: Implement SHF | ameerj | 2021-07-23 | 1 | -2/+2 |
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* | shader: Implement LEA | ameerj | 2021-07-23 | 1 | -2/+2 |
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* | shader: Implement HADD2 | ReinUsesLisp | 2021-07-23 | 1 | -1/+3 |
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* | shader: Implement FLO | ameerj | 2021-07-23 | 1 | -1/+3 |
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* | shader: Implement IMNMX | ameerj | 2021-07-23 | 1 | -0/+5 |
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* | shader: Implement POPC | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement SHR | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | 2021-07-23 | 1 | -4/+14 |
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* | shader: Add denorm flush support | ReinUsesLisp | 2021-07-23 | 1 | -4/+4 |
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* | shader: Add support for forward declarations | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
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* | shader: Initial implementation of an AST | ReinUsesLisp | 2021-07-23 | 1 | -9/+14 |
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* | shader: Make typed IR | ReinUsesLisp | 2021-07-23 | 1 | -33/+36 |
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* | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 2021-07-23 | 1 | -1/+4 |
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* | shader: Initial instruction support | ReinUsesLisp | 2021-07-23 | 1 | -2/+65 |
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* | shader: Initial recompiler work | ReinUsesLisp | 2021-07-23 | 1 | -0/+123 |