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path: root/src/shader_recompiler/frontend/ir/basic_block.h (follow)
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* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-41/+10
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* shader: Intrusively store in a block if it's sealed or notReinUsesLisp2021-07-231-0/+9
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* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-231-1/+0
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* shader: Intrusively store register values in block for SSA passReinUsesLisp2021-07-231-0/+10
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* shader: Inline common IR::Block methodsReinUsesLisp2021-07-231-5/+12
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-0/+16
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* shader: Add support for forward declarationsReinUsesLisp2021-07-231-1/+1
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-4/+36
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* shader: Add pools and rename filesReinUsesLisp2021-07-231-7/+4
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* shader: Initial instruction supportReinUsesLisp2021-07-231-1/+1
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* shader: SSA and dominanceReinUsesLisp2021-07-231-4/+16
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+134