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2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-20shader_recompiler: Reduce unused includesameerj1-2/+0
2021-11-16shader: Add copy constructor to instructionsReinUsesLisp1-0/+5
2021-07-23glasm: Rework control flow introducing a syntax listReinUsesLisp1-44/+12
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
2021-07-23shader: Inline common IR::Block methodsReinUsesLisp1-12/+0
2021-07-23shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq1-1/+1
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-23shader: Primitive Vulkan integrationReinUsesLisp1-0/+2
2021-07-23shader: Add support for forward declarationsReinUsesLisp1-1/+1
2021-07-23shader: Misc fixesReinUsesLisp1-2/+2
2021-07-23shader: Initial implementation of an ASTReinUsesLisp1-17/+47
2021-07-23shader: Better constant foldingReinUsesLisp1-1/+1
2021-07-23shader: Properly store phi on InstReinUsesLisp1-19/+14
2021-07-23shader: Add pools and rename filesReinUsesLisp1-2/+3
2021-07-23shader: Initial instruction supportReinUsesLisp1-2/+2
2021-07-23shader: SSA and dominanceReinUsesLisp1-14/+37
2021-07-23shader: Initial recompiler workReinUsesLisp1-0/+142