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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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shader_recompiler
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spirv
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2021-07-23
spirv: Remove unnecesary variable for clip distances
ReinUsesLisp
2
-6
/
+2
2021-07-23
shader: Implement ClipDistance
FernandoS27
3
-0
/
+25
2021-07-23
shader: Fix TXD
FernandoS27
1
-1
/
+1
2021-07-23
shader: Address feedback
FernandoS27
1
-15
/
+15
2021-07-23
shader: Implement ImageGradient
FernandoS27
2
-1
/
+54
2021-07-23
shader: Implement TMML partially
FernandoS27
1
-2
/
+2
2021-07-23
shader,spirv: Implement ImageQueryLod.
FernandoS27
4
-0
/
+20
2021-07-23
shader: Implement TLD
FernandoS27
1
-1
/
+1
2021-07-23
spirv: Add fixed pipeline point size
ReinUsesLisp
2
-1
/
+5
2021-07-23
shader: Add PointCoord attribute
FernandoS27
3
-0
/
+11
2021-07-23
shader: Add PointSize attribute
ameerj
3
-0
/
+9
2021-07-23
shader: Store type of phi nodes in flags
ReinUsesLisp
1
-1
/
+2
This is needed because pseudo-instructions where invalidated.
2021-07-23
spirv: Fix default output attribute initialization
ReinUsesLisp
1
-3
/
+3
2021-07-23
shader: Implement FSWZADD
ameerj
4
-0
/
+27
2021-07-23
shader: Implement BRX
FernandoS27
3
-2
/
+15
2021-07-23
shader: Implement I2I CC
ameerj
2
-21
/
+41
2021-07-23
shader: Implement I2I SAT
ameerj
2
-0
/
+10
2021-07-23
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
5
-1
/
+334
2021-07-23
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2
-12
/
+46
2021-07-23
spirv: Remove dependencies on Environment when generating SPIR-V
ReinUsesLisp
2
-9
/
+7
2021-07-23
shader: Implement front face
ReinUsesLisp
3
-0
/
+8
2021-07-23
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
5
-8
/
+64
2021-07-23
shader: Refactor PTP and other minor changes
ReinUsesLisp
5
-56
/
+46
2021-07-23
shader: Add IR opcode for ImageFetch
FernandoS27
3
-3
/
+35
2021-07-23
shader: Implement TLD4.PTP
FernandoS27
5
-9
/
+40
2021-07-23
shader: Implement FragDepth
FernandoS27
1
-0
/
+6
2021-07-23
shader: Implement TLD4 and TLD4_B
FernandoS27
2
-0
/
+48
2021-07-23
shader: Implement SHFL
ameerj
5
-60
/
+151
2021-07-23
shader: Fix F2I
FernandoS27
2
-4
/
+19
2021-07-23
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
5
-39
/
+112
2021-07-23
shader: Implement VOTE
ameerj
5
-1
/
+77
2021-07-23
shader: Implement DMNMX, DSET, DSETP
ameerj
3
-18
/
+26
2021-07-23
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
2
-0
/
+10
2021-07-23
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
6
-144
/
+234
2021-07-23
shader: Implement I2F
ReinUsesLisp
4
-0
/
+67
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
6
-50
/
+172
2021-07-23
shader: Implement DADD
ameerj
1
-0
/
+2
2021-07-23
shader: Implement FSET and FSETP
ameerj
1
-2
/
+4
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-23
shader: Implement TEXS
ReinUsesLisp
1
-1
/
+10
2021-07-23
shader: Implement CAL inlining function calls
ReinUsesLisp
2
-15
/
+8
2021-07-23
spirv: Add SignedZeroInfNanPreserve logic
ameerj
1
-0
/
+6
2021-07-23
shader: Implement FMNMX
ameerj
2
-12
/
+12
And add a const in FCMP
2021-07-23
shader: Implement FCMP
ameerj
2
-0
/
+5
still need to configure some settings for NV denorm flush and intel NaN
2021-07-23
shader: Partial implementation of LDC
ReinUsesLisp
4
-25
/
+124
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
7
-5
/
+327
2021-07-23
shader: Implement R2P
ameerj
3
-3
/
+13
2021-07-23
shader: Implement SHF
ameerj
2
-9
/
+19
2021-07-23
shader: Implement LEA
ameerj
3
-3
/
+13
2021-07-23
shader: Implement HADD2
ReinUsesLisp
3
-18
/
+98
2021-07-23
shader: Implement FLO
ameerj
2
-3
/
+13
2021-07-23
shader: Implement IMNMX
ameerj
2
-0
/
+20
2021-07-23
shader: Implement POPC
ameerj
2
-0
/
+10
2021-07-23
shader: Implement SHR
ameerj
2
-6
/
+11
2021-07-23
spirv: Move phi arguments emit to a separate function
ReinUsesLisp
1
-27
/
+27
2021-07-23
spirv: Add support for self-referencing phi nodes
ReinUsesLisp
1
-3
/
+10
2021-07-23
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
ReinUsesLisp
2
-6
/
+6
2021-07-23
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
3
-52
/
+228
2021-07-23
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
ReinUsesLisp
2
-6
/
+6
2021-07-23
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
6
-20
/
+31
2021-07-23
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
4
-79
/
+98
2021-07-23
shader: Add denorm flush support
ReinUsesLisp
3
-9
/
+64
2021-07-23
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
12
-210
/
+255
2021-07-23
shader: Primitive Vulkan integration
ReinUsesLisp
13
-467
/
+461
2021-07-23
spirv: Implement EmitIdentity
ReinUsesLisp
2
-3
/
+3
2021-07-23
spirv: Initial bindings support
ReinUsesLisp
12
-218
/
+408
2021-07-23
shader: Add support for forward declarations
ReinUsesLisp
2
-52
/
+49
2021-07-23
shader: Support SSA loops on IR
ReinUsesLisp
3
-15
/
+15
2021-07-23
shader: Misc fixes
ReinUsesLisp
2
-0
/
+11
2021-07-23
shader: Initial implementation of an AST
ReinUsesLisp
5
-41
/
+67
2021-07-23
spirv: Initial SPIR-V support
ReinUsesLisp
12
-3
/
+1359
2021-07-23
shader: Add pools and rename files
ReinUsesLisp
1
-0
/
+21