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path: root/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* emit_spirv: fix incorrect use of descriptor index in image atomicsLiam2023-09-221-6/+1
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* shader_recompiler: skip sampler for buffer textures (#11435)liamwhite2023-09-141-2/+1
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* shader_recompiler: always declare image format for image buffersLiam2023-09-021-1/+6
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* Remove memory allocations in some hot pathsKelebek12023-06-221-1/+1
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* Implement scaled vertex buffer format emulationBilly Laws2023-06-031-21/+40
| | | | These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
* Define SampleMask as an arrayKelebek12023-04-301-1/+2
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* spirv: Fix TXQ with MSAA texturesameerj2023-01-291-0/+1
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* spirv: fix multisampled image fetchLiam2023-01-231-2/+3
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* Run clang-formatBilly Laws2023-01-051-2/+3
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* shader_recompiler: SPIRV: Only enable int64 feature when supportedBilly Laws2023-01-051-1/+1
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* Vulkan: Add a workaround for input_position on Adreno driversBilly Laws2023-01-051-9/+33
| | | | Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
* Video_core: Address feedbackFernando Sahmkow2023-01-041-0/+3
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* MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow2023-01-011-0/+10
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* spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationIdLiam2022-12-141-0/+2
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* spirv_emit_context: add missing flat decorationLiam2022-11-191-0/+1
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* Merge pull request #9253 from vonchenplus/attr_layerliamwhite2022-11-191-0/+4
|\ | | | | shader: Implement miss attribute layer
| * shader: Implement miss attribute layerFengChen2022-11-171-0/+4
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* | video_core: Fix few issues in Tess stageFengChen2022-11-071-0/+4
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* video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+31
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* video_code: support rectangle textureFengChen2022-08-251-0/+1
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* Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.Kelebek12022-07-291-2/+3
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-VLiam2022-04-011-10/+11
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* Include <bit> header when std::count{r,l}_zero is usedBilly Laws2022-03-221-0/+1
| | | | Needed for compilation with older libc++ releases
* shader_recompiler: Reduce unused includesameerj2022-03-201-1/+0
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* Address review commentsLiam2022-03-171-9/+2
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* shader_recompiler: Use functions for indirect const buffer accessesLiam2022-03-171-0/+64
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* shader_recompiler: fix potential OOB accessv19932022-01-171-3/+4
| | | | Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
* Remove spirv handle legacy related codevonchenplus2021-12-181-143/+0
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* shader_recompiler: Adjust emit_context includesameerj2021-12-061-1/+1
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* shader_recompiler: Rename backend emit_context filesameerj2021-12-051-0/+1585