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2023-06-03Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUsBilly Laws1-1/+16
This crashes their shader compiler for some reason.
2023-01-05shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUsBilly Laws1-30/+28
The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups.
2022-11-27Vulkan: update initializationLiam1-12/+23
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-20shader_recompiler: Reduce unused includesameerj1-1/+0
2021-12-06emit_spirv: Reduce emit_spirv.h include overheadameerj1-0/+1
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
2021-08-31emit_spirv_warp: Fix shuffle ops for 64-thread warp sizesameerj1-1/+29
2021-08-31emit_spirv_warp: Fix ballot related ops for 64-thread warp sizesameerj1-10/+11
2021-07-23Move SPIR-V emission functions to their own headerReinUsesLisp1-0/+1
2021-07-23spirv: Replace Constant/ConstantComposite with Const helperameerj1-3/+3
2021-07-23shader: Add coarse derivativesFernandoS271-0/+8
2021-07-23shader: Implement fine derivates constant propagationFernandoS271-0/+8
2021-07-23shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp1-0/+8
2021-07-23shader: Address feedback + clang formatlat9nq1-1/+0
2021-07-23shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq1-1/+1
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-23shader: Add subgroup masksReinUsesLisp1-9/+37
2021-07-23shader: Implement FSWZADDameerj1-0/+16
2021-07-23shader: Implement SHFLameerj1-0/+135