Commit message (Collapse) | Author | Files | Lines | ||
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2023-01-05 | shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs | Billy Laws | 1 | -30/+28 | |
The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups. | |||||
2022-11-27 | Vulkan: update initialization | Liam | 1 | -12/+23 | |
Co-authored-by: bylaws <bylaws@users.noreply.github.com> | |||||
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | 1 | -1/+0 | |
2021-12-06 | emit_spirv: Reduce emit_spirv.h include overhead | ameerj | 1 | -0/+1 | |
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on. | |||||
2021-08-31 | emit_spirv_warp: Fix shuffle ops for 64-thread warp sizes | ameerj | 1 | -1/+29 | |
2021-08-31 | emit_spirv_warp: Fix ballot related ops for 64-thread warp sizes | ameerj | 1 | -10/+11 | |
2021-07-23 | Move SPIR-V emission functions to their own header | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | spirv: Replace Constant/ConstantComposite with Const helper | ameerj | 1 | -3/+3 | |
2021-07-23 | shader: Add coarse derivatives | FernandoS27 | 1 | -0/+8 | |
2021-07-23 | shader: Implement fine derivates constant propagation | FernandoS27 | 1 | -0/+8 | |
2021-07-23 | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp | 1 | -0/+8 | |
2021-07-23 | shader: Address feedback + clang format | lat9nq | 1 | -1/+0 | |
2021-07-23 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 1 | -1/+1 | |
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2021-07-23 | shader: Add subgroup masks | ReinUsesLisp | 1 | -9/+37 | |
2021-07-23 | shader: Implement FSWZADD | ameerj | 1 | -0/+16 | |
2021-07-23 | shader: Implement SHFL | ameerj | 1 | -0/+135 | |