Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | shader: Move loop safety tests to code emission | ReinUsesLisp | 2021-07-23 | 1 | -2/+0 |
| | |||||
* | shader: Add shader loop safety check settings | lat9nq | 2021-07-23 | 1 | -0/+2 |
| | | | | Also add a setting for enable Nsight Aftermath. | ||||
* | shader: Read branch conditions from an instruction | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
| | | | | Fixes the identity removal pass. | ||||
* | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
| | | | | | Remove lod clamp from texture instructions with lod, as this is not needed (nor supported). | ||||
* | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
| | |||||
* | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 2021-07-23 | 1 | -7/+2 |
| | | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | ||||
* | shader: Fixup SPIR-V emit header namespaces | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
| | |||||
* | Move SPIR-V emission functions to their own header | ReinUsesLisp | 2021-07-23 | 1 | -0/+583 |