Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader: Add integer attribute get optimization pass | ameerj | 2021-12-30 | 1 | -0/+1 |
| | | | | Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0. | ||||
* | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | 2021-11-16 | 1 | -0/+1 |
| | | | | Thanks for everything! | ||||
* | shader: Add IsTextureScaled opcode | ReinUsesLisp | 2021-11-16 | 1 | -0/+1 |
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* | shader: Add integer division opcodes | ReinUsesLisp | 2021-11-16 | 1 | -0/+2 |
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* | shader: Add resolution down factor opcode | ReinUsesLisp | 2021-11-16 | 1 | -0/+1 |
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* | emit_spirv_instructions: Add missing header guard | Lioncash | 2021-07-26 | 1 | -0/+2 |
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* | shader: Remove IAbs64 | ReinUsesLisp | 2021-07-23 | 1 | -1/+0 |
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* | shader: Move loop safety tests to code emission | ReinUsesLisp | 2021-07-23 | 1 | -2/+0 |
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* | shader: Add shader loop safety check settings | lat9nq | 2021-07-23 | 1 | -0/+2 |
| | | | | Also add a setting for enable Nsight Aftermath. | ||||
* | shader: Read branch conditions from an instruction | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
| | | | | Fixes the identity removal pass. | ||||
* | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
| | | | | | Remove lod clamp from texture instructions with lod, as this is not needed (nor supported). | ||||
* | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
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* | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 2021-07-23 | 1 | -7/+2 |
| | | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | ||||
* | shader: Fixup SPIR-V emit header namespaces | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
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* | Move SPIR-V emission functions to their own header | ReinUsesLisp | 2021-07-23 | 1 | -0/+583 |