| Commit message (Collapse) | Author | Files | Lines |
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Fixes the identity removal pass.
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Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
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This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
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When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
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It may generate better code on some compilers and it's easier to handle.
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And add a const in FCMP
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still need to configure some settings for NV denorm flush and intel NaN
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