Commit message (Collapse) | Author | Files | Lines | ||
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2021-07-23 | shader_recompiler, video_core: Resolve clang errors | lat9nq | 1 | -5/+10 | |
Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors | |||||
2021-07-23 | shader: Add logging | ReinUsesLisp | 1 | -2/+2 | |
2021-07-23 | spirv: Fix image and image buffer descriptor index usage | ReinUsesLisp | 1 | -5/+7 | |
2021-07-23 | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | 1 | -4/+4 | |
Remove lod clamp from texture instructions with lod, as this is not needed (nor supported). | |||||
2021-07-23 | Move SPIR-V emission functions to their own header | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | spirv: Only add image operands mask when needed | ReinUsesLisp | 1 | -5/+9 | |
2021-07-23 | spirv: Workaround image unsigned offset bug | ReinUsesLisp | 1 | -5/+5 | |
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned texture offsets. | |||||
2021-07-23 | shader: Implement indexed textures | ReinUsesLisp | 1 | -24/+34 | |
2021-07-23 | spirv: Replace Constant/ConstantComposite with Const helper | ameerj | 1 | -14/+9 | |
2021-07-23 | spirv: Fix implicit lod type | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | spirv: Use explicit lods outside of fragment shaders | ReinUsesLisp | 1 | -5/+16 | |
2021-07-23 | spirv: Use ConstOffset instead of Offset when possible | ReinUsesLisp | 1 | -17/+46 | |
2021-07-23 | spirv: Implement image buffers | ReinUsesLisp | 1 | -1/+2 | |
2021-07-23 | spirv: Guard against typeless image reads on unsupported devices | ReinUsesLisp | 1 | -0/+4 | |
2021-07-23 | shader: Implement SULD and SUST | ReinUsesLisp | 1 | -7/+39 | |
2021-07-23 | shader: Address feedback + clang format | lat9nq | 1 | -4/+0 | |
2021-07-23 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 1 | -4/+7 | |
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2021-07-23 | shader: Fix TextureGrad | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Implement texture buffers | ReinUsesLisp | 1 | -5/+19 | |
2021-07-23 | shader: Stub TLD4's PTP when it isn't constant | FernandoS27 | 1 | -1/+2 | |
2021-07-23 | shader: Fix TXD | FernandoS27 | 1 | -1/+1 | |
2021-07-23 | shader: Address feedback | FernandoS27 | 1 | -15/+15 | |
2021-07-23 | shader: Implement ImageGradient | FernandoS27 | 1 | -1/+50 | |
2021-07-23 | shader: Implement TMML partially | FernandoS27 | 1 | -2/+2 | |
2021-07-23 | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 1 | -0/+15 | |
2021-07-23 | shader: Implement TLD | FernandoS27 | 1 | -1/+1 | |
2021-07-23 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 1 | -1/+47 | |
2021-07-23 | shader: Refactor PTP and other minor changes | ReinUsesLisp | 1 | -10/+28 | |
2021-07-23 | shader: Add IR opcode for ImageFetch | FernandoS27 | 1 | -2/+30 | |
2021-07-23 | shader: Implement TLD4.PTP | FernandoS27 | 1 | -3/+6 | |
2021-07-23 | shader: Implement TLD4 and TLD4_B | FernandoS27 | 1 | -0/+40 | |
2021-07-23 | shader: Implement TEXS | ReinUsesLisp | 1 | -1/+10 | |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 1 | -0/+146 | |