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path: root/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp (unfollow)
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2021-10-17emit_spirv_image: Fix depth image implicit lod sample in computeameerj1-5/+16
Ensures all drivers behave the same way in this case.
2021-07-23shader_recompiler, video_core: Resolve clang errorslat9nq1-5/+10
Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors
2021-07-23shader: Add loggingReinUsesLisp1-2/+2
2021-07-23spirv: Fix image and image buffer descriptor index usageReinUsesLisp1-5/+7
2021-07-23glasm: Implement TEX and TEXS instructionsReinUsesLisp1-4/+4
Remove lod clamp from texture instructions with lod, as this is not needed (nor supported).
2021-07-23Move SPIR-V emission functions to their own headerReinUsesLisp1-0/+1
2021-07-23spirv: Only add image operands mask when neededReinUsesLisp1-5/+9
2021-07-23spirv: Workaround image unsigned offset bugReinUsesLisp1-5/+5
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned texture offsets.
2021-07-23shader: Implement indexed texturesReinUsesLisp1-24/+34
2021-07-23spirv: Replace Constant/ConstantComposite with Const helperameerj1-14/+9
2021-07-23spirv: Fix implicit lod typeReinUsesLisp1-1/+1
2021-07-23spirv: Use explicit lods outside of fragment shadersReinUsesLisp1-5/+16
2021-07-23spirv: Use ConstOffset instead of Offset when possibleReinUsesLisp1-17/+46
2021-07-23spirv: Implement image buffersReinUsesLisp1-1/+2
2021-07-23spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp1-0/+4
2021-07-23shader: Implement SULD and SUSTReinUsesLisp1-7/+39
2021-07-23shader: Address feedback + clang formatlat9nq1-4/+0
2021-07-23shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq1-4/+7
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-23shader: Fix TextureGradReinUsesLisp1-1/+1
2021-07-23shader: Implement texture buffersReinUsesLisp1-5/+19
2021-07-23shader: Stub TLD4's PTP when it isn't constantFernandoS271-1/+2
2021-07-23shader: Fix TXDFernandoS271-1/+1
2021-07-23shader: Address feedbackFernandoS271-15/+15
2021-07-23shader: Implement ImageGradientFernandoS271-1/+50
2021-07-23shader: Implement TMML partiallyFernandoS271-2/+2
2021-07-23shader,spirv: Implement ImageQueryLod.FernandoS271-0/+15
2021-07-23shader: Implement TLDFernandoS271-1/+1
2021-07-23shader: Implement TXQ and fix FragDepthReinUsesLisp1-1/+47
2021-07-23shader: Refactor PTP and other minor changesReinUsesLisp1-10/+28
2021-07-23shader: Add IR opcode for ImageFetchFernandoS271-2/+30
2021-07-23shader: Implement TLD4.PTPFernandoS271-3/+6
2021-07-23shader: Implement TLD4 and TLD4_BFernandoS271-0/+40
2021-07-23shader: Implement TEXSReinUsesLisp1-1/+10
2021-07-23shader: Initial support for textures and TEXReinUsesLisp1-0/+146