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path: root/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp (follow)
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Reduce unused includesameerj2022-03-201-1/+0
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* emit_spirv: Reduce emit_spirv.h include overheadameerj2021-12-061-0/+1
| | | | emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-231-0/+1
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* spirv: Be aware of NAN unaware driversReinUsesLisp2021-07-231-18/+40
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* spirv: Replace Constant/ConstantComposite with Const helperameerj2021-07-231-3/+3
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* shader: Fix F2IFernandoS272021-07-231-4/+16
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* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-231-0/+8
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* shader: Implement FMNMXameerj2021-07-231-8/+8
| | | | And add a const in FCMP
* shader: Implement FCMPameerj2021-07-231-0/+4
| | | | still need to configure some settings for NV denorm flush and intel NaN
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-30/+162
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* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-3/+10
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* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-231-34/+24
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* shader: Add denorm flush supportReinUsesLisp2021-07-231-3/+3
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-24/+24
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-46/+46
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-9/+9
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* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-0/+220