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path: root/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp (follow)
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Reduce unused includesameerj2022-03-201-1/+0
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* emit_spirv: Reduce emit_spirv.h include overheadameerj2021-12-061-0/+1
| | | | emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
* spirv/convert: Catch more signed operations oversightsameerj2021-07-231-5/+5
| | | | The sign bit on integers of size < 32 was not properly preserved in casts
* spirv/convert: Catch more broken signed operations on Nvidia OpenGLReinUsesLisp2021-07-231-0/+6
| | | | | BitCast U32 to S32 before converting to float on drivers with broken signed operations.
* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-231-0/+1
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* spirv: Implement int8 and int16 conversion fallbacksReinUsesLisp2021-07-231-19/+80
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* shader: Implement I2FReinUsesLisp2021-07-231-0/+48
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+48
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* shader: Implement HADD2ReinUsesLisp2021-07-231-0/+16
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+89