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path: root/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp (follow)
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Reduce unused includesameerj2022-03-201-1/+0
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* emit_spirv: Reduce emit_spirv.h include overheadameerj2021-12-061-0/+1
| | | | emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-26/+7
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-231-0/+1
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* spirv: Add OpKill fallback to demoteReinUsesLisp2021-07-231-2/+6
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* shader: Implement VertexA stageFernandoS272021-07-231-0/+4
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* shader: Implement BRXFernandoS272021-07-231-0/+4
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-10/+13
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-1/+1
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-5/+5
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-0/+26
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-25/+0
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* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-0/+30