Commit message (Collapse) | Author | Files | Lines | ||
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2021-12-06 | emit_spirv: Reduce emit_spirv.h include overhead | ameerj | 1 | -0/+1 | |
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on. | |||||
2021-07-23 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 1 | -26/+7 | |
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||||
2021-07-23 | Move SPIR-V emission functions to their own header | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | spirv: Add OpKill fallback to demote | ReinUsesLisp | 1 | -2/+6 | |
2021-07-23 | shader: Implement VertexA stage | FernandoS27 | 1 | -0/+4 | |
2021-07-23 | shader: Implement BRX | FernandoS27 | 1 | -0/+4 | |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 1 | -10/+13 | |
2021-07-23 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Primitive Vulkan integration | ReinUsesLisp | 1 | -5/+5 | |
2021-07-23 | spirv: Initial bindings support | ReinUsesLisp | 1 | -0/+26 | |
2021-07-23 | shader: Initial implementation of an AST | ReinUsesLisp | 1 | -25/+0 | |
2021-07-23 | spirv: Initial SPIR-V support | ReinUsesLisp | 1 | -0/+30 | |