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path: root/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp (unfollow)
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2021-07-23shader: Add PointCoord attributeFernandoS271-0/+6
2021-07-23shader: Add PointSize attributeameerj1-0/+2
2021-07-23shader: Implement BRXFernandoS271-2/+8
2021-07-23shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp1-0/+10
2021-07-23shader: Better interpolation and disabled attributes supportReinUsesLisp1-9/+20
2021-07-23shader: Implement front faceReinUsesLisp1-0/+4
2021-07-23shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp1-26/+43
2021-07-23spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp1-0/+16
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-4/+51
2021-07-23shader: Partial implementation of LDCReinUsesLisp1-6/+50
2021-07-23shader: Primitive Vulkan integrationReinUsesLisp1-21/+21
2021-07-23spirv: Initial bindings supportReinUsesLisp1-14/+6
2021-07-23shader: Initial implementation of an ASTReinUsesLisp1-0/+8
2021-07-23spirv: Initial SPIR-V supportReinUsesLisp1-0/+102