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path: root/src/shader_recompiler/backend/spirv/emit_spirv.h (follow)
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* shader: Implement FSWZADDameerj2021-07-231-0/+1
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* shader: Implement BRXFernandoS272021-07-231-0/+3
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* shader: Implement I2I CCameerj2021-07-231-3/+3
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* shader: Implement I2I SATameerj2021-07-231-0/+2
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+14
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* spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp2021-07-231-3/+2
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* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-0/+3
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* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-7/+6
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* shader: Add IR opcode for ImageFetchFernandoS272021-07-231-0/+4
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* shader: Implement TLD4.PTPFernandoS272021-07-231-3/+4
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* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-0/+8
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* shader: Implement SHFLameerj2021-07-231-0/+9
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* shader: Fix F2IFernandoS272021-07-231-0/+3
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* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-0/+2
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* shader: Implement VOTEameerj2021-07-231-0/+4
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* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-0/+1
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* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-231-0/+2
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* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-2/+2
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* shader: Implement I2FReinUsesLisp2021-07-231-0/+13
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-8/+10
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* shader: Implement FMNMXameerj2021-07-231-4/+4
| | | | And add a const in FCMP
* shader: Implement FCMPameerj2021-07-231-0/+1
| | | | still need to configure some settings for NV denorm flush and intel NaN
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-1/+7
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-1/+31
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* shader: Implement R2Pameerj2021-07-231-1/+2
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* shader: Implement SHFameerj2021-07-231-3/+5
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* shader: Implement LEAameerj2021-07-231-1/+3
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* shader: Implement HADD2ReinUsesLisp2021-07-231-6/+22
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* shader: Implement FLOameerj2021-07-231-1/+3
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* shader: Implement IMNMXameerj2021-07-231-0/+4
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* shader: Implement POPCameerj2021-07-231-0/+2
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* shader: Implement SHRameerj2021-07-231-2/+3
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* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-231-2/+2
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* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-16/+51
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* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-231-2/+2
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* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-4/+4
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* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-231-20/+20
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* shader: Add denorm flush supportReinUsesLisp2021-07-231-1/+3
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-50/+53
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-212/+207
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* spirv: Implement EmitIdentityReinUsesLisp2021-07-231-1/+1
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-76/+8
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* shader: Add support for forward declarationsReinUsesLisp2021-07-231-39/+1
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* shader: Support SSA loops on IRReinUsesLisp2021-07-231-6/+6
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* shader: Misc fixesReinUsesLisp2021-07-231-0/+5
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-8/+10
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* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-3/+311
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* shader: Add pools and rename filesReinUsesLisp2021-07-231-0/+21