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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
/
backend
/
spirv
/
emit_spirv.h
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2021-07-23
shader: Implement FSWZADD
ameerj
1
-0
/
+1
2021-07-23
shader: Implement BRX
FernandoS27
1
-0
/
+3
2021-07-23
shader: Implement I2I CC
ameerj
1
-3
/
+3
2021-07-23
shader: Implement I2I SAT
ameerj
1
-0
/
+2
2021-07-23
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
1
-0
/
+14
2021-07-23
spirv: Remove dependencies on Environment when generating SPIR-V
ReinUsesLisp
1
-3
/
+2
2021-07-23
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
1
-0
/
+3
2021-07-23
shader: Refactor PTP and other minor changes
ReinUsesLisp
1
-7
/
+6
2021-07-23
shader: Add IR opcode for ImageFetch
FernandoS27
1
-0
/
+4
2021-07-23
shader: Implement TLD4.PTP
FernandoS27
1
-3
/
+4
2021-07-23
shader: Implement TLD4 and TLD4_B
FernandoS27
1
-0
/
+8
2021-07-23
shader: Implement SHFL
ameerj
1
-0
/
+9
2021-07-23
shader: Fix F2I
FernandoS27
1
-0
/
+3
2021-07-23
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Implement VOTE
ameerj
1
-0
/
+4
2021-07-23
shader: Implement DMNMX, DSET, DSETP
ameerj
1
-0
/
+1
2021-07-23
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
1
-0
/
+2
2021-07-23
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
1
-2
/
+2
2021-07-23
shader: Implement I2F
ReinUsesLisp
1
-0
/
+13
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
1
-8
/
+10
2021-07-23
shader: Implement FMNMX
ameerj
1
-4
/
+4
And add a const in FCMP
2021-07-23
shader: Implement FCMP
ameerj
1
-0
/
+1
still need to configure some settings for NV denorm flush and intel NaN
2021-07-23
shader: Partial implementation of LDC
ReinUsesLisp
1
-1
/
+7
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
1
-1
/
+31
2021-07-23
shader: Implement R2P
ameerj
1
-1
/
+2
2021-07-23
shader: Implement SHF
ameerj
1
-3
/
+5
2021-07-23
shader: Implement LEA
ameerj
1
-1
/
+3
2021-07-23
shader: Implement HADD2
ReinUsesLisp
1
-6
/
+22
2021-07-23
shader: Implement FLO
ameerj
1
-1
/
+3
2021-07-23
shader: Implement IMNMX
ameerj
1
-0
/
+4
2021-07-23
shader: Implement POPC
ameerj
1
-0
/
+2
2021-07-23
shader: Implement SHR
ameerj
1
-2
/
+3
2021-07-23
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
ReinUsesLisp
1
-2
/
+2
2021-07-23
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
1
-16
/
+51
2021-07-23
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
ReinUsesLisp
1
-2
/
+2
2021-07-23
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
1
-4
/
+4
2021-07-23
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
1
-20
/
+20
2021-07-23
shader: Add denorm flush support
ReinUsesLisp
1
-1
/
+3
2021-07-23
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
1
-50
/
+53
2021-07-23
shader: Primitive Vulkan integration
ReinUsesLisp
1
-212
/
+207
2021-07-23
spirv: Implement EmitIdentity
ReinUsesLisp
1
-1
/
+1
2021-07-23
spirv: Initial bindings support
ReinUsesLisp
1
-76
/
+8
2021-07-23
shader: Add support for forward declarations
ReinUsesLisp
1
-39
/
+1
2021-07-23
shader: Support SSA loops on IR
ReinUsesLisp
1
-6
/
+6
2021-07-23
shader: Misc fixes
ReinUsesLisp
1
-0
/
+5
2021-07-23
shader: Initial implementation of an AST
ReinUsesLisp
1
-8
/
+10
2021-07-23
spirv: Initial SPIR-V support
ReinUsesLisp
1
-3
/
+311
2021-07-23
shader: Add pools and rename files
ReinUsesLisp
1
-0
/
+21