Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Empty spaces | Matías Locatti | 2021-12-28 | 1 | -1/+1 |
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* | Changes to avoid warnings in SSE4.2 optimized SPIR-V | Matías Locatti | 2021-12-28 | 1 | -0/+9 |
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* | emit_spirv: Reduce emit_spirv.h include overhead | ameerj | 2021-12-06 | 1 | -0/+1 |
| | | | | emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on. | ||||
* | emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia | ReinUsesLisp | 2021-07-23 | 1 | -5/+8 |
| | | | | Fix regression on Fire Emblem: Three Houses when using native fp16. | ||||
* | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -5/+14 |
| | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
* | shader: Move loop safety tests to code emission | ReinUsesLisp | 2021-07-23 | 1 | -1/+18 |
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* | spirv: Reduce log severity of mismatching denorm rules | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
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* | shader: Add logging | ReinUsesLisp | 2021-07-23 | 1 | -4/+4 |
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* | shader: Split profile and runtime information in separate structs | ReinUsesLisp | 2021-07-23 | 1 | -9/+11 |
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* | shader: Read branch conditions from an instruction | ReinUsesLisp | 2021-07-23 | 1 | -1/+9 |
| | | | | Fixes the identity removal pass. | ||||
* | shader_recompiler: GCC fixes | lat9nq | 2021-07-23 | 1 | -16/+16 |
| | | | | | Fixes members of unnamed union not being accessible, and one function without a declaration. | ||||
* | emit_spirv: Jump to loop body with local variable | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
| | | | | Silence unused variable warning | ||||
* | emit_spirv: Add missing block in case | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
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* | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | 2021-07-23 | 1 | -1/+5 |
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* | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 2021-07-23 | 1 | -6/+65 |
| | | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | ||||
* | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp | 2021-07-23 | 1 | -1/+3 |
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* | Move SPIR-V emission functions to their own header | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement Int32 SUATOM/SURED | ameerj | 2021-07-23 | 1 | -0/+3 |
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* | spirv: Do not enable ShaderLayer | ReinUsesLisp | 2021-07-23 | 1 | -3/+0 |
| | | | | This is enabled by an extension instead of the capability. | ||||
* | spirv: Enable DemoteToHelperInvocationEXT only when supported | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | spirv: Use OriginLowerLeft when requested | ReinUsesLisp | 2021-07-23 | 1 | -1/+5 |
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* | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Move microinstruction header to the value header | ReinUsesLisp | 2021-07-23 | 1 | -1/+0 |
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* | shader: Address feedback | FernandoS27 | 2021-07-23 | 1 | -1/+1 |
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* | shader: Implement fine derivates constant propagation | FernandoS27 | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 2021-07-23 | 1 | -0/+39 |
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* | spirv: Implement Layer stores | ReinUsesLisp | 2021-07-23 | 1 | -6/+10 |
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* | shader: Implement transform feedbacks and define file format | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement early Z tests | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | spirv: Rework storage buffers and shader memory | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Implement geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -0/+38 |
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* | spirv: Define StorageImageWriteWithoutFormat capability when used | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement ATOM/S and RED | ameerj | 2021-07-23 | 1 | -0/+3 |
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* | spirv: Move phi node patching to a separate function | ReinUsesLisp | 2021-07-23 | 1 | -13/+16 |
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* | spirv: Guard against typeless image reads on unsupported devices | ReinUsesLisp | 2021-07-23 | 1 | -1/+3 |
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* | spirv: Fix forward declarations on phi nodes | ReinUsesLisp | 2021-07-23 | 1 | -47/+25 |
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* | shader: Implement SULD and SUST | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 2021-07-23 | 1 | -8/+11 |
| | | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | ||||
* | shader: Implement texture buffers | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Address Feedback | FernandoS27 | 2021-07-23 | 1 | -3/+1 |
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* | shader: Implement ViewportIndex | FernandoS27 | 2021-07-23 | 1 | -0/+10 |
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* | shader: Fix branches to visited virtual blocks | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Fix dependency on identity removal pass | ReinUsesLisp | 2021-07-23 | 1 | -2/+7 |
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* | shader: Store type of phi nodes in flags | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
| | | | | This is needed because pseudo-instructions where invalidated. | ||||
* | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp | 2021-07-23 | 1 | -6/+5 |
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* | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 2021-07-23 | 1 | -3/+7 |
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* | shader: Implement SHFL | ameerj | 2021-07-23 | 1 | -1/+5 |
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* | shader: Implement VOTE | ameerj | 2021-07-23 | 1 | -0/+9 |
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* | shader: Implement DMNMX, DSET, DSETP | ameerj | 2021-07-23 | 1 | -18/+21 |
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* | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 2021-07-23 | 1 | -47/+60 |
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* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -14/+30 |
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* | shader: Implement FSET and FSETP | ameerj | 2021-07-23 | 1 | -2/+4 |
| | | | | Also fix oversight with adding SignedZeroInfNanPreserve execution mode. | ||||
* | shader: Implement CAL inlining function calls | ReinUsesLisp | 2021-07-23 | 1 | -11/+6 |
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* | spirv: Add SignedZeroInfNanPreserve logic | ameerj | 2021-07-23 | 1 | -0/+6 |
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* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+12 |
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* | spirv: Move phi arguments emit to a separate function | ReinUsesLisp | 2021-07-23 | 1 | -27/+27 |
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* | spirv: Add support for self-referencing phi nodes | ReinUsesLisp | 2021-07-23 | 1 | -3/+10 |
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* | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | 2021-07-23 | 1 | -3/+3 |
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* | shader: Add denorm flush support | ReinUsesLisp | 2021-07-23 | 1 | -5/+58 |
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* | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Primitive Vulkan integration | ReinUsesLisp | 2021-07-23 | 1 | -60/+57 |
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* | spirv: Implement EmitIdentity | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
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* | spirv: Initial bindings support | ReinUsesLisp | 2021-07-23 | 1 | -101/+88 |
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* | shader: Add support for forward declarations | ReinUsesLisp | 2021-07-23 | 1 | -13/+48 |
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* | shader: Misc fixes | ReinUsesLisp | 2021-07-23 | 1 | -0/+6 |
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* | shader: Initial implementation of an AST | ReinUsesLisp | 2021-07-23 | 1 | -2/+43 |
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* | spirv: Initial SPIR-V support | ReinUsesLisp | 2021-07-23 | 1 | -0/+134 |