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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
/
backend
/
spirv
/
emit_spirv.cpp
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Author
Files
Lines
2022-01-28
emit_spirv: Add Xfb execution mode when transform feedback is used
ameerj
1
-3
/
+9
2021-12-28
Empty spaces
Matías Locatti
1
-1
/
+1
2021-12-28
Changes to avoid warnings in SSE4.2 optimized SPIR-V
Matías Locatti
1
-0
/
+9
2021-12-06
emit_spirv: Reduce emit_spirv.h include overhead
ameerj
1
-0
/
+1
2021-07-23
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
ReinUsesLisp
1
-5
/
+8
2021-07-23
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
1
-5
/
+14
2021-07-23
shader: Move loop safety tests to code emission
ReinUsesLisp
1
-1
/
+18
2021-07-23
spirv: Reduce log severity of mismatching denorm rules
ReinUsesLisp
1
-2
/
+2
2021-07-23
shader: Add logging
ReinUsesLisp
1
-4
/
+4
2021-07-23
shader: Split profile and runtime information in separate structs
ReinUsesLisp
1
-9
/
+11
2021-07-23
shader: Read branch conditions from an instruction
ReinUsesLisp
1
-1
/
+9
2021-07-23
shader_recompiler: GCC fixes
lat9nq
1
-16
/
+16
2021-07-23
emit_spirv: Jump to loop body with local variable
ReinUsesLisp
1
-1
/
+1
2021-07-23
emit_spirv: Add missing block in case
ReinUsesLisp
1
-1
/
+2
2021-07-23
glasm: Initial implementation of phi nodes on GLASM
ReinUsesLisp
1
-1
/
+5
2021-07-23
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
1
-6
/
+65
2021-07-23
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
1
-1
/
+3
2021-07-23
Move SPIR-V emission functions to their own header
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement Int32 SUATOM/SURED
ameerj
1
-0
/
+3
2021-07-23
spirv: Do not enable ShaderLayer
ReinUsesLisp
1
-3
/
+0
2021-07-23
spirv: Enable DemoteToHelperInvocationEXT only when supported
ReinUsesLisp
1
-1
/
+1
2021-07-23
spirv: Use OriginLowerLeft when requested
ReinUsesLisp
1
-1
/
+5
2021-07-23
spirv: Support OpenGL uniform buffers and change bindings
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Move microinstruction header to the value header
ReinUsesLisp
1
-1
/
+0
2021-07-23
shader: Address feedback
FernandoS27
1
-1
/
+1
2021-07-23
shader: Implement fine derivates constant propagation
FernandoS27
1
-0
/
+3
2021-07-23
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
1
-0
/
+3
2021-07-23
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
1
-0
/
+4
2021-07-23
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
1
-0
/
+39
2021-07-23
spirv: Implement Layer stores
ReinUsesLisp
1
-6
/
+10
2021-07-23
shader: Implement transform feedbacks and define file format
ReinUsesLisp
1
-0
/
+3
2021-07-23
shader: Implement early Z tests
ReinUsesLisp
1
-0
/
+3
2021-07-23
spirv: Rework storage buffers and shader memory
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Implement geometry shaders
ReinUsesLisp
1
-0
/
+38
2021-07-23
spirv: Define StorageImageWriteWithoutFormat capability when used
ReinUsesLisp
1
-0
/
+3
2021-07-23
shader: Implement ATOM/S and RED
ameerj
1
-0
/
+3
2021-07-23
spirv: Move phi node patching to a separate function
ReinUsesLisp
1
-13
/
+16
2021-07-23
spirv: Guard against typeless image reads on unsupported devices
ReinUsesLisp
1
-1
/
+3
2021-07-23
spirv: Fix forward declarations on phi nodes
ReinUsesLisp
1
-47
/
+25
2021-07-23
shader: Implement SULD and SUST
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
1
-8
/
+11
2021-07-23
shader: Implement texture buffers
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Address Feedback
FernandoS27
1
-3
/
+1
2021-07-23
shader: Implement ViewportIndex
FernandoS27
1
-0
/
+10
2021-07-23
shader: Fix branches to visited virtual blocks
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Fix dependency on identity removal pass
ReinUsesLisp
1
-2
/
+7
2021-07-23
shader: Store type of phi nodes in flags
ReinUsesLisp
1
-1
/
+2
2021-07-23
spirv: Remove dependencies on Environment when generating SPIR-V
ReinUsesLisp
1
-6
/
+5
2021-07-23
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
1
-3
/
+7
2021-07-23
shader: Implement SHFL
ameerj
1
-1
/
+5
2021-07-23
shader: Implement VOTE
ameerj
1
-0
/
+9
2021-07-23
shader: Implement DMNMX, DSET, DSETP
ameerj
1
-18
/
+21
2021-07-23
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
1
-47
/
+60
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
1
-14
/
+30
2021-07-23
shader: Implement FSET and FSETP
ameerj
1
-2
/
+4
2021-07-23
shader: Implement CAL inlining function calls
ReinUsesLisp
1
-11
/
+6
2021-07-23
spirv: Add SignedZeroInfNanPreserve logic
ameerj
1
-0
/
+6
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
1
-0
/
+12
2021-07-23
spirv: Move phi arguments emit to a separate function
ReinUsesLisp
1
-27
/
+27
2021-07-23
spirv: Add support for self-referencing phi nodes
ReinUsesLisp
1
-3
/
+10
2021-07-23
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
1
-3
/
+3
2021-07-23
shader: Add denorm flush support
ReinUsesLisp
1
-5
/
+58
2021-07-23
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Primitive Vulkan integration
ReinUsesLisp
1
-60
/
+57
2021-07-23
spirv: Implement EmitIdentity
ReinUsesLisp
1
-2
/
+2
2021-07-23
spirv: Initial bindings support
ReinUsesLisp
1
-101
/
+88
2021-07-23
shader: Add support for forward declarations
ReinUsesLisp
1
-13
/
+48
2021-07-23
shader: Misc fixes
ReinUsesLisp
1
-0
/
+6
2021-07-23
shader: Initial implementation of an AST
ReinUsesLisp
1
-2
/
+43
2021-07-23
spirv: Initial SPIR-V support
ReinUsesLisp
1
-0
/
+134