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path: root/src/shader_recompiler/backend/spirv/emit_context.h (unfollow)
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2021-07-23spirv: Remove unnecesary variable for clip distancesReinUsesLisp1-2/+0
2021-07-23shader: Implement ClipDistanceFernandoS271-0/+3
2021-07-23shader,spirv: Implement ImageQueryLod.FernandoS271-0/+1
2021-07-23shader: Add PointCoord attributeFernandoS271-0/+2
2021-07-23shader: Add PointSize attributeameerj1-0/+1
2021-07-23shader: Implement FSWZADDameerj1-0/+2
2021-07-23shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp1-0/+21
2021-07-23shader: Implement front faceReinUsesLisp1-0/+1
2021-07-23shader: Implement TXQ and fix FragDepthReinUsesLisp1-1/+2
2021-07-23shader: Refactor PTP and other minor changesReinUsesLisp1-1/+0
2021-07-23shader: Implement TLD4.PTPFernandoS271-0/+1
2021-07-23shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp1-3/+7
2021-07-23shader: Implement VOTEameerj1-1/+2
2021-07-23spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp1-2/+12
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-2/+16
2021-07-23shader: Partial implementation of LDCReinUsesLisp1-3/+19
2021-07-23shader: Initial support for textures and TEXReinUsesLisp1-0/+7
2021-07-23spirv: Fixes and Intel specific workaroundsReinUsesLisp1-1/+4
2021-07-23spirv: Add lower fp16 to fp32 passReinUsesLisp1-2/+4
2021-07-23spirv: Initial bindings supportReinUsesLisp1-0/+67