Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | spirv: Fix output generics with components | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | opengl: Declare fragment outputs even if they are not used | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
| | | | | | | Fixes Ori and the Blind Forest's menu on GLASM. For some reason (probably high level optimizations) it is not sanitized on SPIR-V for OpenGL. Vulkan is unaffected by this change. | ||||
* | shader: Split profile and runtime information in separate structs | ReinUsesLisp | 2021-07-23 | 1 | -12/+14 |
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* | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 2021-07-23 | 1 | -9/+0 |
| | | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | ||||
* | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Optimize NVN Fallthrough | FernandoS27 | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement Int32 SUATOM/SURED | ameerj | 2021-07-23 | 1 | -0/+3 |
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* | spirv: Add int8 and int16 capabilities only when supported | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
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* | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | 2021-07-23 | 1 | -36/+66 |
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* | spirv: Desambiguate descriptor names | ReinUsesLisp | 2021-07-23 | 1 | -9/+37 |
| | | | | | Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are used for name matching. | ||||
* | shader: Implement indexed textures | ReinUsesLisp | 2021-07-23 | 1 | -31/+48 |
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* | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | 2021-07-23 | 1 | -0/+77 |
| | | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | ||||
* | spirv: Fix ViewportMask | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
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* | spirv: Replace Constant/ConstantComposite with Const helper | ameerj | 2021-07-23 | 1 | -35/+34 |
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* | shader: Implement SampleMask | ReinUsesLisp | 2021-07-23 | 1 | -1/+4 |
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* | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement PrimitiveId | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 2021-07-23 | 1 | -42/+105 |
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* | spirv: Implement image buffers | ReinUsesLisp | 2021-07-23 | 1 | -21/+49 |
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* | spirv: Implement Layer stores | ReinUsesLisp | 2021-07-23 | 1 | -1/+8 |
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* | shader: Implement transform feedbacks and define file format | ReinUsesLisp | 2021-07-23 | 1 | -7/+47 |
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* | spirv: Rework storage buffers and shader memory | ReinUsesLisp | 2021-07-23 | 1 | -191/+249 |
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* | shader: Implement geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -7/+36 |
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* | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement ATOM/S and RED | ameerj | 2021-07-23 | 1 | -4/+154 |
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* | shader: Implement SULD and SUST | ReinUsesLisp | 2021-07-23 | 1 | -21/+76 |
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* | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 2021-07-23 | 1 | -1/+3 |
| | | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | ||||
* | shader: Interact texture buffers with buffer cache | ReinUsesLisp | 2021-07-23 | 1 | -27/+27 |
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* | shader: Implement texture buffers | ReinUsesLisp | 2021-07-23 | 1 | -0/+29 |
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* | shader: Address feedback | FernandoS27 | 2021-07-23 | 1 | -20/+20 |
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* | shader: Implement indexed Position and ClipDistances | FernandoS27 | 2021-07-23 | 1 | -0/+40 |
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* | shader: Implement indexed attributes | FernandoS27 | 2021-07-23 | 1 | -0/+124 |
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* | shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware | FernandoS27 | 2021-07-23 | 1 | -1/+1 |
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* | shader: Add subgroup masks | ReinUsesLisp | 2021-07-23 | 1 | -1/+9 |
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* | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
| | | | | It may generate better code on some compilers and it's easier to handle. | ||||
* | shader: Address Feedback | FernandoS27 | 2021-07-23 | 1 | -1/+2 |
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* | shader: Fix shared memory on cool drivers | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement ViewportIndex | FernandoS27 | 2021-07-23 | 1 | -0/+6 |
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* | shader: Fix dependency on identity removal pass | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | spirv: Remove unnecesary variable for clip distances | ReinUsesLisp | 2021-07-23 | 1 | -4/+2 |
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* | shader: Implement ClipDistance | FernandoS27 | 2021-07-23 | 1 | -0/+9 |
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* | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | spirv: Add fixed pipeline point size | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Add PointCoord attribute | FernandoS27 | 2021-07-23 | 1 | -0/+3 |
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* | shader: Add PointSize attribute | ameerj | 2021-07-23 | 1 | -0/+6 |
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* | shader: Implement FSWZADD | ameerj | 2021-07-23 | 1 | -0/+8 |
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* | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-23 | 1 | -1/+114 |
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* | shader: Better interpolation and disabled attributes support | ReinUsesLisp | 2021-07-23 | 1 | -3/+26 |
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* | shader: Implement front face | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 2021-07-23 | 1 | -3/+5 |
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* | shader: Refactor PTP and other minor changes | ReinUsesLisp | 2021-07-23 | 1 | -11/+9 |
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* | shader: Implement TLD4.PTP | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement FragDepth | FernandoS27 | 2021-07-23 | 1 | -0/+6 |
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* | shader: Implement SHFL | ameerj | 2021-07-23 | 1 | -1/+2 |
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* | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 2021-07-23 | 1 | -10/+25 |
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* | shader: Implement VOTE | ameerj | 2021-07-23 | 1 | -0/+4 |
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* | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 2021-07-23 | 1 | -80/+111 |
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* | shader: Implement I2F | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -12/+52 |
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* | shader: Implement DADD | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement CAL inlining function calls | ReinUsesLisp | 2021-07-23 | 1 | -4/+2 |
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* | shader: Partial implementation of LDC | ReinUsesLisp | 2021-07-23 | 1 | -15/+48 |
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* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 1 | -2/+67 |
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* | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
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* | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 2021-07-23 | 1 | -9/+20 |
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* | shader: Primitive Vulkan integration | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | spirv: Initial bindings support | ReinUsesLisp | 2021-07-23 | 1 | -0/+160 |