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path: root/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp (follow)
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* video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+3
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* video_code: support rectangle textureFengChen2022-08-251-0/+1
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_compiler: support const buffer indirect addressing in GLSLLiam2022-04-011-0/+19
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* shader_recompiler: fix potential OOB accessv19932022-01-171-3/+4
| | | | Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
* glsl_context_get_set: Add alternative cbuf type for broken driversameerj2021-12-301-3/+4
| | | | some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
* Remove glsl handle legacy related codevonchenplus2021-12-181-38/+0
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* shader_recompiler: Adjust emit_context includesameerj2021-12-061-1/+1
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* shader_recompiler: Rename backend emit_context filesameerj2021-12-051-0/+718