| Commit message (Collapse) | Author | Files | Lines |
|
Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
|
|
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
|
|
|
|
|
|
|
|
|
|
|
|
Adheres to GL_ARB_separate_shader_objects requirements
|
|
|
|
|
|
|
|
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
|
|
|
|
|
|
|
|
Fixes Ori and the blind forest title screen
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
plus some minor refactoring of implementations
|
|
|
|
|
|
|
|
|
|
and wip nv thread shuffle impl
|
|
|
|
|
|
Fix for SULD.D
|
|
along with some more cleanup/oversight fixes
|
|
|
|
and more cleanup
|
|
|
|
|
|
along with some other misc changes and fixes
|
|
|
|
|
|
|
|
|
|
|
|
and add some more separation in the shader for better debugability when dumped
|
|
|
|
|
|
SSBU now working
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
to fix Loop control flow.
|
|
|
|
plus some other misc additions/changed
|
|
and many other misc implementations
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
based on glasm with some tweaks
|
|
|