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path: root/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp (follow)
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Reduce unused includesameerj2022-03-201-2/+0
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* glsl: Add boolean reference workaroundameerj2021-12-301-1/+3
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* shader_recompiler: Adjust emit_context includesameerj2021-12-061-1/+1
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* ShaderCache: Fix Phi Nodes Type on OGL.Fernando Sahmkow2021-11-011-2/+2
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* glsl: Add passthrough geometry shader supportameerj2021-07-231-0/+3
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* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-231-2/+2
| | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
* glsl: Remove frag color initializationameerj2021-07-231-9/+0
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* emit_glsl_special: Skip initialization of frag_color0ameerj2021-07-231-1/+1
| | | | Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
* glsl: Fix output varying initialization when transform feedback is usedameerj2021-07-231-3/+37
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* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-231-9/+9
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* glsl: Obey need_declared_frag_colors to declare and initialize all frag_colorameerj2021-07-231-0/+9
| | | | Fixes Ori and the blind forest title screen
* glsl: Address rest of feedbackameerj2021-07-231-8/+14
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* glsl: Move gl_Position/generic attribute initialization to EmitProlgueameerj2021-07-231-5/+12
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* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]ameerj2021-07-231-0/+61
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* glsl: Initial backendameerj2021-07-231-0/+0