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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
/
backend
/
glsl
/
emit_glsl_instructions.h
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2021-07-23
glsl: Better Storage access and wip warps
ameerj
1
-9
/
+17
2021-07-23
glsl: Fix bindings, add some CC ops
ameerj
1
-2
/
+2
2021-07-23
glsl: Implement derivatives and YDirection
ameerj
1
-6
/
+6
plus some other misc additions/changed
2021-07-23
glsl: Fix non-immediate buffer access
ameerj
1
-12
/
+16
and many other misc implementations
2021-07-23
glsl: textures wip
ameerj
1
-5
/
+5
2021-07-23
glsl: Implement some attribute getters and setters
ameerj
1
-3
/
+6
2021-07-23
glsl: F16x2 storage atomics
ameerj
1
-2
/
+2
2021-07-23
glsl: Revert ssbo aliasing. Storage Atomics impl
ameerj
1
-1
/
+2
2021-07-23
glsl: Wip storage atomic ops
ameerj
1
-56
/
+54
2021-07-23
glsl: Implement FCMP
ameerj
1
-23
/
+12
2021-07-23
glsl: More FP instructions/fixes
ameerj
1
-4
/
+4
2021-07-23
glsl: Add many FP32/64 instructions
ameerj
1
-144
/
+180
2021-07-23
glsl: Implement more Integer ops
ameerj
1
-2
/
+2
2021-07-23
glsl: Implement BF*
ameerj
1
-2
/
+2
2021-07-23
glsl: Implement a few Integer instructions
ameerj
1
-4
/
+6
2021-07-23
glsl: Use std::string_view for Emit function args.
ameerj
1
-376
/
+412
2021-07-23
glsl: Pass IR::Inst& to Emit functions
ameerj
1
-81
/
+81
2021-07-23
glsl: INeg and IAdd negate tests
ameerj
1
-35
/
+37
2021-07-23
glsl: Fix "reg" allocing
ameerj
1
-404
/
+379
based on glasm with some tweaks
2021-07-23
glsl: Initial backend
ameerj
1
-0
/
+656