Commit message (Collapse) | Author | Files | Lines | ||
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2023-04-08 | shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` | Wollnashorn | 1 | -0/+29 | |
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956). | |||||
2023-01-29 | emit_glsl_image: Implement TXQ with MSAA textures | ameerj | 1 | -9/+23 | |
Also fixes for texture buffers, which do not have mips eithers. | |||||
2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj | 1 | -10/+10 | |
2023-01-28 | emit_glsl_image: Fix ImageFetch for MSAA textures | ameerj | 1 | -6/+11 | |
2022-08-25 | video_code: support rectangle texture | FengChen | 1 | -0/+1 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2021-12-06 | shader_recompiler: Adjust emit_context includes | ameerj | 1 | -1/+1 | |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | 1 | -0/+8 | |
Thanks for everything! | |||||
2021-11-16 | glsl/glasm: Pass and use scaling parameters in shaders | ReinUsesLisp | 1 | -2/+2 | |
2021-11-16 | shader: Add IsTextureScaled opcode | ReinUsesLisp | 1 | -0/+8 | |
2021-07-23 | glsl: Add Shader_GLSL logging | ameerj | 1 | -11/+13 | |
2021-07-23 | glsl: Add stubs for sparse queries and variable aoffi when not supported | ameerj | 1 | -11/+35 | |
2021-07-23 | glsl: Minor cleanup | ameerj | 1 | -18/+14 | |
2021-07-23 | glsl: Address more feedback. Implement indexed texture reads | ameerj | 1 | -73/+63 | |
2021-07-23 | glsl: Reorganize backend code, remove unneeded [[maybe_unused]] | ameerj | 1 | -96/+74 | |
2021-07-23 | glsl: Implement image atomics and set layer | ameerj | 1 | -3/+185 | |
along with some more cleanup/oversight fixes | |||||
2021-07-23 | glsl: Fix image gather logic | ameerj | 1 | -0/+4 | |
2021-07-23 | glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported | ameerj | 1 | -7/+37 | |
2021-07-23 | emit_glsl_image: Use immediate offsets when possible | ameerj | 1 | -12/+33 | |
2021-07-23 | glsl: Cleanup and address feedback | ameerj | 1 | -1/+1 | |
2021-07-23 | glsl: Implement Load/WriteGlobal | ameerj | 1 | -2/+8 | |
along with some other misc changes and fixes | |||||
2021-07-23 | glsl: Implement Images | ameerj | 1 | -5/+28 | |
2021-07-23 | glsl: Implement ImageGradient and other texture function variants | ameerj | 1 | -30/+71 | |
2021-07-23 | glsl: Use NotImplemented macro with function name output | ameerj | 1 | -27/+27 | |
2021-07-23 | glsl: Implement gl_ViewportIndex | ameerj | 1 | -3/+3 | |
SSBU now working | |||||
2021-07-23 | glsl: Rework variable allocator to allow for variable reuse | ameerj | 1 | -13/+13 | |
2021-07-23 | glsl: Implement more instructions used by SMO | ameerj | 1 | -1/+3 | |
2021-07-23 | glsl: minor cleanup | ameerj | 1 | -3/+0 | |
2021-07-23 | glsl: Implement TXQ and other misc changes | ameerj | 1 | -1/+23 | |
2021-07-23 | glsl: TLD4 implementation | ameerj | 1 | -2/+89 | |
2021-07-23 | glsl: Implement TLD instruction | ameerj | 1 | -1/+55 | |
2021-07-23 | glsl: Implement TEXS | ameerj | 1 | -1/+29 | |
2021-07-23 | glsl: Cleanup texture functions | ameerj | 1 | -13/+11 | |
2021-07-23 | shader_recompiler: GCC fixes | lat9nq | 1 | -0/+1 | |
2021-07-23 | glsl: Implement TEX depth functions | ameerj | 1 | -2/+24 | |
2021-07-23 | glsl: Implement TEX ImageSample functions | ameerj | 1 | -10/+61 | |
2021-07-23 | glsl: SSBO access fixes and wip SampleExplicitLod implementation. | ameerj | 1 | -1/+14 | |
2021-07-23 | glsl: Fix bindings, add some CC ops | ameerj | 1 | -6/+5 | |
2021-07-23 | glsl: remove unused headers | ameerj | 1 | -2/+0 | |
2021-07-23 | glsl: Implement derivatives and YDirection | ameerj | 1 | -0/+3 | |
plus some other misc additions/changed | |||||
2021-07-23 | glsl: textures wip | ameerj | 1 | -1/+23 | |
2021-07-23 | glsl: Implement some attribute getters and setters | ameerj | 1 | -0/+205 | |
2021-07-23 | glsl: Initial backend | ameerj | 1 | -0/+0 | |
2021-07-23 | glasm: Add GLASM backend infrastructure | ReinUsesLisp | 1 | -0/+0 | |