| Commit message (Collapse) | Author | Age | Files | Lines |
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Thanks for everything!
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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Fixes shader compilation in Okami HD
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plus some minor refactoring of implementations
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along with some more cleanup/oversight fixes
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and more cleanup
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along with some other misc changes and fixes
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SSBU now working
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and missed a diff in emit_glsl relating to var alloc ref counting
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fixes font rendering issues as these were used to index into the ssbos
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and many other misc implementations
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based on glasm with some tweaks
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