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path: root/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp (unfollow)
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2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen1-0/+4
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2021-12-30glsl: Add boolean reference workaroundameerj1-1/+3
2021-12-06shader_recompiler: Adjust emit_context includesameerj1-1/+1
2021-07-23glsl: Address Rodrigo's feedbackameerj1-1/+1
2021-07-23glsl: Cleanup and address feedbackameerj1-1/+1
2021-07-23glsl: Implement Load/WriteGlobalameerj1-2/+2
2021-07-23glsl: Use NotImplemented macro with function name outputameerj1-2/+2
2021-07-23glsl: Rework var alloc to not assign unused resultsameerj1-1/+7
2021-07-23glsl: Rework variable allocator to allow for variable reuseameerj1-1/+1
2021-07-23shader_recompiler: GCC fixeslat9nq1-0/+1
2021-07-23glsl: remove unused headersameerj1-2/+0
2021-07-23glsl: textures wipameerj1-1/+1
2021-07-23glsl: F16x2 storage atomicsameerj1-5/+4
2021-07-23glsl: Add many FP32/64 instructionsameerj1-0/+49
2021-07-23glsl: Implement a few Integer instructionsameerj1-0/+13
2021-07-23glsl: Pass IR::Inst& to Emit functionsameerj1-2/+2
2021-07-23glsl: Fix "reg" allocingameerj1-0/+28
2021-07-23glsl: Initial backendameerj1-0/+0
2021-07-23glasm: Add GLASM backend infrastructureReinUsesLisp1-0/+0